private void DrawCylinderDimensions(Vector3 center)
    {
        float height = 1.2f + 0.2f * Mathf.Sin(m_phase);
        float radius = 0.6f - 0.2f * Mathf.Cos(m_phase);

        DebugUtil.DrawCylinder(center + m_basePos, m_baseRotQuat, height, radius, 12, Color.white);
    }
Exemple #2
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    private void DrawCylinderSegments(Vector3 center)
    {
        int numSegments = (int)Mathf.Floor(6.0f + 8.0f * (1.0f + Mathf.Sin(m_phase)));

        Color color = (m_style == DebugUtil.Style.Wireframe ? m_wireframeColor : new Color(0.2f, 0.6f, 0.0f));

        DebugUtil.DrawCylinder(center + m_basePos, m_baseRotQuat, 1.2f, 0.6f, numSegments, color, true, m_style);
    }
Exemple #3
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    private void DrawCylinderDimensions(Vector3 center)
    {
        float height = 1.2f + 0.2f * Mathf.Sin(m_phase);
        float radius = 0.6f - 0.2f * Mathf.Cos(m_phase);

        Color color = (m_style == DebugUtil.Style.Wireframe ? m_wireframeColor : new Color(0.2f, 0.6f, 0.0f));

        DebugUtil.DrawCylinder(center + m_basePos, m_baseRotQuat, height, radius, 12, color, true, m_style);
    }
    private void DrawCylinderSegments(Vector3 center)
    {
        int numSegments = (int)Mathf.Floor(6.0f + 8.0f * (1.0f + Mathf.Sin(m_phase)));

        DebugUtil.DrawCylinder(center + m_basePos, m_baseRotQuat, 1.2f, 0.6f, numSegments, Color.white);
    }