Exemple #1
0
        private void Kill(Core.Unit unit)
        {
            DebugLog.Fine(this, $"{_prefix} Killing Unit {{{unit.ID}}}");

            if (onlineUnits.TryGetValue(unit.ID, out Unit unitView))
            {
                Core.Unit u = unitView.unit;

                if (!u.IsDead() | !unit.IsDead())
                {
                    DebugLog.Warning(this, $"{_prefix} Unit {{{unit.ID}}} is not dead, but called kill.");
                }

                OnUnitViewRemoveEvent.Invoke(unitView);
                unitView.OnUnitDeathEvent.Invoke(unitView.gameObject);

                onlineUnits.Remove(unit.ID);

                Destroy(unitView.gameObject);

                DebugLog.Finest(this, $"{_prefix} Killed Unit {unitView.ToString()}");
                return;
            }
            else
            {
                DebugLog.Severe(this, $"{_prefix} Could not find unit {{{unit.ID}}}!!");
                return;
            }
        }
        // MissionHandlerManager sequence
        // Add => Check => Assign => Update => Check => Complete => Check => Assign...

        public void AddMission(MissionHandler handler, bool check = true)
        {
            DebugLog.Fine(this, $"{_prefix} Adding new mission: {MH_ToString(handler)}");

            _missionHandlers.Enqueue(handler);

            CheckMission(check);
        }
Exemple #3
0
        private GameObject Spawn(Core.Unit unit)
        {
            DebugLog.Fine(this, $"{_prefix} Spawning Unit {{{unit.ID}}}");

            GameObject unitObj  = Spawn(balloonUnit, unit.ID, unit.X, unit.Y);
            Unit       unitView = unitObj.GetComponent <Unit>();

            unitView.unit = unit;

            onlineUnits.Add(unit.ID, unitView);

            OnUnitViewAddEvent.Invoke(unitView);
            DebugLog.Finest(this, $"{_prefix} Spawned Unit: {unitView.ToString()}");
            return(unitObj);
        }
        public void AssignMission()
        {
            if (_missionHandlers.Count != 0)
            {
                if (_currentMission != null)
                {
                    DebugLog.Warning(this, $"{_prefix} Overwriting mission!: {MH_ToString(_currentMission)}");
                }

                _currentMission = _missionHandlers.Dequeue();
                DebugLog.Fine(this, $"{_prefix} Assigned mission: {MH_ToString(_currentMission)}");

                OnMissionAssignEvent.Invoke(GetCurrentMission());
            }
        }
        public void CompleteMission(bool check = true)
        {
            DebugLog.Fine(this, $"{_prefix} Completing mission: {MH_ToString(_currentMission)}");

            if (_currentMission == null)
            {
                DebugLog.Severe(this, $"{_prefix} Cannot complete mission because current mission is null!!");
                return;
            }

            OnMissionCompleteEvent.Invoke(_currentMission);
            _currentMission = null;

            CheckMission(check);
        }
        public void UpdateMission(int val, bool check = true)
        {
            DebugLog.Fine(this, $"{_prefix} Updating mission: {val}, {MH_ToString(_currentMission)}");

            if (_currentMission == null)
            {
                DebugLog.Severe(this, $"{_prefix} Cannot update mission because current mission is null!!");
                return;
            }

            //_currentMission.enemiesKilled += val;
            OnMissionUpdateEvent.Invoke(_currentMission);

            CheckMission(check);
        }
Exemple #7
0
        private void Damage(Core.Unit unit, int amount)
        {
            DebugLog.Fine(this, $"{_prefix} Damaging Unit {{{unit.ID}}}");

            if (onlineUnits.TryGetValue(unit.ID, out Unit unitView))
            {
                Core.Unit u = unitView.unit;

                u.hp -= amount;

                OnUnitViewDamageEvent.Invoke(unitView);
            }
            else
            {
                DebugLog.Severe(this, $"{_prefix} Could not find unit [{unit.ID}]!!");
                return;
            }
        }
Exemple #8
0
        private GameObject Spawn(Player player)
        {
            DebugLog.Fine(this, $"{_prefix} Spawning Player {{{player.Name}}}");

            GameObject playerObj = Spawn(playerUnit, player.Name, player.X, player.Y);

            // Disable object because we still don't need it!
            playerObj.SetActive(false);

            PlayerView playerView = playerObj.GetComponent <PlayerView>();

            playerView.player = player;

            onlinePlayers.Add(player.Name, playerView);

            OnPlayerViewAddEvent.Invoke(playerView);
            DebugLog.Finest(this, $"{_prefix} Spawned Player: {playerView.ToString()}");
            return(playerObj);
        }
Exemple #9
0
        private void Remove(Player player)
        {
            DebugLog.Fine(this, $"{_prefix} Removing Player {{{player.Name}}}");

            if (onlinePlayers.TryGetValue(player.Name, out PlayerView playerView))
            {
                OnPlayerViewRemoveEvent.Invoke(playerView);
                onlinePlayers.Remove(player.Name);

                Destroy(playerView.gameObject);

                DebugLog.Finest(this, $"{_prefix} Removed Player: {playerView.ToString()}");
                return;
            }
            else
            {
                DebugLog.Severe(this, $"{_prefix} Could not find player {{{player.Name}}}!!");
                return;
            }
        }