Exemple #1
0
        private void SetPropertyValue(ScenePresence sp, SyncableProperties.Type property, SyncedProperty pSyncInfo)
        {
            if (sp == null || pSyncInfo == null)
            {
                return;
            }

            Object pValue = pSyncInfo.LastUpdateValue;

            switch (property)
            {
            case SyncableProperties.Type.LocalId:
                sp.LocalId = (uint)pValue;
                break;

            case SyncableProperties.Type.AbsolutePosition:
                sp.AbsolutePosition = (Vector3)pValue;
                break;

            case SyncableProperties.Type.AgentCircuitData:
                DebugLog.WarnFormat("{0}: Received updated AgentCircuitData. Not implemented", LogHeader);
                break;

            case SyncableProperties.Type.ParentId:
                uint localID = (uint)pValue;
                if (localID == 0)
                {
                    // DebugLog.DebugFormat("{0}: SetPropertyValue:ParentID. Standup. Input={1}", LogHeader, localID); // DEBUG DEBUG
                    sp.StandUp();
                }
                else
                {
                    SceneObjectPart parentPart = Scene.GetSceneObjectPart(localID);
                    if (parentPart != null)     // TODO ??
                    {
                        sp.HandleAgentRequestSit(sp.ControllingClient, sp.ControllingClient.AgentId, parentPart.UUID, Vector3.Zero);
                        // DebugLog.DebugFormat("{0}: SetPropertyValue:ParentID. SitRequest. Input={1},sp={2},newParentID={3}",
                        //                 LogHeader, localID, (string)(sp == null ? "NULL" : sp.Name), sp.ParentID); // DEBUG DEBUG
                    }
                }
                //sp.ParentID = (uint)pValue;
                break;

            case SyncableProperties.Type.AgentControlFlags:
                sp.AgentControlFlags = (uint)pValue;
                break;

            case SyncableProperties.Type.AllowMovement:
                sp.AllowMovement = (bool)pValue;
                break;

            case SyncableProperties.Type.AvatarAppearance:
                sp.Appearance.Unpack((OSDMap)pValue);
                sp.SendAppearanceToAllOtherAgents();
                DebugLog.DebugFormat("{0} Received updated AvatarAppearance for uuid {1}.", LogHeader, sp.UUID);
                break;

            case SyncableProperties.Type.Animations:
                UpdateAvatarAnimations(sp, (OSDArray)pValue);
                break;

            case SyncableProperties.Type.Rotation:
                sp.Rotation = (Quaternion)pValue;
                break;

            case SyncableProperties.Type.PA_Velocity:
                if (sp.PhysicsActor != null)
                {
                    sp.PhysicsActor.Velocity = (Vector3)pValue;
                }
                break;

            case SyncableProperties.Type.RealRegion:
                ////// NOP //////
                break;

            case SyncableProperties.Type.PA_TargetVelocity:
                if (sp.PhysicsActor != null)
                {
                    sp.PhysicsActor.TargetVelocity = (Vector3)pValue;
                }
                break;

            case SyncableProperties.Type.Flying:
                sp.Flying = (bool)pValue;
                break;

            case SyncableProperties.Type.PresenceType:
                DebugLog.WarnFormat("{0} Received updated PresenceType for uuid {1}. Not implemented", LogHeader, sp.UUID);
                break;

            case SyncableProperties.Type.IsColliding:
                if (sp.PhysicsActor != null)
                {
                    sp.IsColliding = (bool)pValue;
                }
                break;
            }

            // When presence values are changed, we tell the simulator with an event
            GenerateAgentUpdated(sp);
        }