//public float raySize=0.1f;

    void Start()
    {
        dng                   = this.gameObject.GetComponent <DeathndGoal>();
        Physics.gravity       = new Vector3(0, gravity, 0);
        speedOMeter           = GameObject.FindWithTag("SpeedOMeter");
        heatMeter             = GameObject.FindWithTag("HealthMeter");
        OxygenMeter           = GameObject.FindWithTag("OxygenMeter");
        speedbar              = speedOMeter.GetComponent <EnergyBar>();
        hMeter                = heatMeter.GetComponent <EnergyBar>();
        OMeter                = OxygenMeter.GetComponent <EnergyBar>();
        hMeter.valueMin       = 0;
        hMeter.valueMax       = 12;
        hMeter.valueCurrent   = 12;
        HvalueMin             = 0;
        HvalueMax             = 1200;
        HvalueCurrent         = 1200;
        speedbar.valueMin     = 0;
        speedbar.valueMax     = (int)VerticalClamp;
        speedbar.valueCurrent = 0;
        OMeter.valueMin       = 0;
        OMeter.valueMax       = 30000;
        OMeter.valueCurrent   = 30000;
        cf.OriginalPlayer     = this.gameObject;
        cf.PlayerCreated      = true;
    }
Exemple #2
0
    void Start()
    {
        player   = GameObject.FindWithTag("Player").transform;
        DGSCript = player.GetComponent <DeathndGoal> ();
        Pm       = player.GetComponent <PlayerMovement> ();
        DGSCript.isBoosterOnSceen = true;
        Pm.isBoosterOnSceen       = true;
        pointA = GameObject.Find("pointA").transform;
        pointB = GameObject.Find("pointB").transform;

        this.transform.parent = player;
        boosterAttachmentPos  = player.FindChild("BoosterAttacherShip").localPosition;
        iTween.MoveTo(this.gameObject, iTween.Hash("position", boosterAttachmentPos, "islocal", true, "time", 0.5f, "oncomplete", "MovePosition"));
        igniter.Stop();
        Booster.Stop();
        airBlast1.Stop();
        airBlast2.Stop();
    }