public static void CalcAll()
            {
                TotalEnhancements = 0;
                EnhObtained       = 0;
                EnhCatalysts      = 0;
                EnhBoosters       = 0;

                foreach (var p in MidsContext.Character.CurrentBuild.Powers)
                {
                    for (var j = 0; j < p.Slots.Length; j++)
                    {
                        var enhIdx = p.Slots[j].Enhancement.Enh;

                        if (enhIdx > -1)
                        {
                            TotalEnhancements++;
                        }
                        if (p.Slots[j].Enhancement.Obtained & enhIdx > -1)
                        {
                            EnhObtained++;
                        }
                        if (enhIdx == -1)
                        {
                            continue;
                        }

                        var enhName = Database.Instance.Enhancements[enhIdx].UID;
                        if (DatabaseAPI.EnhHasCatalyst(enhName) && DatabaseAPI.EnhIsSuperior(enhIdx))
                        {
                            EnhCatalysts++;
                        }

                        var relativeLevel = p.Slots[j].Enhancement.RelativeLevel;
                        if (DatabaseAPI.EnhIsIO(enhIdx))
                        {
                            EnhBoosters += relativeLevel switch
                            {
                                Enums.eEnhRelative.PlusOne => 1,
                                Enums.eEnhRelative.PlusTwo => 2,
                                Enums.eEnhRelative.PlusThree => 3,
                                Enums.eEnhRelative.PlusFour => 4,
                                Enums.eEnhRelative.PlusFive => 5,
                                _ => 0
                            };
                        }
                    }
                }
            }
            public static void CalcEnhCatalysts()
            {
                EnhCatalysts = 0;
                for (var i = 0; i < MidsContext.Character.CurrentBuild.Powers.Count; i++)
                {
                    for (var j = 0; j < MidsContext.Character.CurrentBuild.Powers[i].Slots.Length; i++)
                    {
                        var enhIdx = MidsContext.Character.CurrentBuild.Powers[i].Slots[j].Enhancement.Enh;
                        if (enhIdx == -1)
                        {
                            continue;
                        }
                        var enhName = Database.Instance.Enhancements[enhIdx].UID;

                        if (DatabaseAPI.EnhHasCatalyst(enhName) && DatabaseAPI.EnhIsSuperior(enhIdx))
                        {
                            EnhCatalysts++;
                        }
                    }
                }
            }