public Level GetAccount(long playerId)
        {
            Level account = null;
            try
            {  
                using (var db = new Database.ucsdbEntities(m_vConnectionString))
                {
                    var p = db.player.Find(playerId);

                    //Check if player exists
                    if (p != null)
                    {
                        account = new Level();
                        account.SetAccountStatus(p.AccountStatus);
                        account.SetAccountPrivileges(p.AccountPrivileges);
                        account.SetTime(p.LastUpdateTime);
                        account.GetPlayerAvatar().LoadFromJSON(p.Avatar);
                        account.LoadFromJSON(p.GameObjects);
                    }
                }
            }
            catch (Exception ex)
            {
                Debugger.WriteLine("An exception occured during GetAccount processing:", ex);
            }
            return account;
        }
 public void CreateAccount(Level l)
 {
     try
     {
         Debugger.WriteLine("Saving new account to database (player id: " + l.GetPlayerAvatar().GetId() + ")");
         using (var db = new Database.ucsdbEntities(m_vConnectionString))
         {
             db.player.Add(
                 new Database.player
                 {
                     PlayerId = l.GetPlayerAvatar().GetId(),
                     AccountStatus = l.GetAccountStatus(),
                     AccountPrivileges = l.GetAccountPrivileges(),
                     LastUpdateTime = l.GetTime(),
                     Avatar = l.GetPlayerAvatar().SaveToJSON(),
                     GameObjects = l.SaveToJSON()
                 }
             );
             db.SaveChanges();
         }
     }
     catch (Exception ex)
     {
         Debugger.WriteLine("An exception occured during CreateAccount processing:", ex);
     }
 }
Exemple #3
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        public Level GetAccount(long playerId)
        {
            Level account = null;

            try
            {
                using (var db = new Database.ucsdbEntities(m_vConnectionString))
                {
                    var p = db.player.Find(playerId);

                    //Check if player exists
                    if (p != null)
                    {
                        account = new Level();
                        account.SetAccountStatus(p.AccountStatus);
                        account.SetAccountPrivileges(p.AccountPrivileges);
                        account.SetTime(p.LastUpdateTime);
                        account.GetPlayerAvatar().LoadFromJSON(p.Avatar);
                        account.LoadFromJSON(p.GameObjects);
                    }
                }
            }
            catch (Exception ex)
            {
                Debugger.WriteLine("An exception occured during GetAccount processing:", ex);
            }
            return(account);
        }
Exemple #4
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 public void CreateAccount(Level l)
 {
     try
     {
         Debugger.WriteLine("Saving new account to database (player id: " + l.GetPlayerAvatar().GetId() + ")");
         using (var db = new Database.ucsdbEntities(m_vConnectionString))
         {
             db.player.Add(
                 new Database.player
             {
                 PlayerId          = l.GetPlayerAvatar().GetId(),
                 AccountStatus     = l.GetAccountStatus(),
                 AccountPrivileges = l.GetAccountPrivileges(),
                 LastUpdateTime    = l.GetTime(),
                 Avatar            = l.GetPlayerAvatar().SaveToJSON(),
                 GameObjects       = l.SaveToJSON()
             }
                 );
             db.SaveChanges();
         }
     }
     catch (Exception ex)
     {
         Debugger.WriteLine("An exception occured during CreateAccount processing:", ex);
     }
 }
Exemple #5
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 public void Save(List <Level> avatars)
 {
     Debugger.WriteLine("[M] Starting saving players from memory to database at " + DateTime.Now.ToString());
     try
     {
         using (var context = new Database.ucsdbEntities(m_vConnectionString))
         {
             context.Configuration.AutoDetectChangesEnabled = false;
             context.Configuration.ValidateOnSaveEnabled    = false;
             int transactionCount = 0;
             foreach (Level pl in avatars)
             {
                 lock (pl)
                 {
                     var p = context.player.Find(pl.GetPlayerAvatar().GetId());
                     if (p != null)
                     {
                         p.LastUpdateTime       = pl.GetTime();
                         p.AccountStatus        = pl.GetAccountStatus();
                         p.AccountPrivileges    = pl.GetAccountPrivileges();
                         p.Avatar               = pl.GetPlayerAvatar().SaveToJSON();
                         p.GameObjects          = pl.SaveToJSON();
                         context.Entry(p).State = EntityState.Modified;
                     }
                     else
                     {
                         context.player.Add(
                             new Database.player
                         {
                             PlayerId          = pl.GetPlayerAvatar().GetId(),
                             AccountStatus     = pl.GetAccountStatus(),
                             AccountPrivileges = pl.GetAccountPrivileges(),
                             LastUpdateTime    = pl.GetTime(),
                             Avatar            = pl.GetPlayerAvatar().SaveToJSON(),
                             GameObjects       = pl.SaveToJSON()
                         }
                             );
                     }
                 }
                 transactionCount++;
                 if (transactionCount >= 500)
                 {
                     context.SaveChanges();
                     transactionCount = 0;
                 }
             }
             context.SaveChanges();
         }
         Debugger.WriteLine("[D] Finished saving players from memory to database at " + DateTime.Now.ToString());
     }
     catch (Exception ex)
     {
         Console.ForegroundColor = ConsoleColor.Red;
         Debugger.WriteLine("[W] An exception occured during Save processing for avatars:", ex);
         Console.ResetColor();
     }
 }
Exemple #6
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        public long GetMaxPlayerId()
        {
            long max = 0;

            using (var db = new Database.ucsdbEntities(m_vConnectionString))
            {
                max = (from ep in db.player
                       select(long?) ep.PlayerId ?? 0).DefaultIfEmpty().Max();
            }
            return(max);
        }
Exemple #7
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        public long GetMaxAllianceId()
        {
            long max = 0;

            using (var db = new Database.ucsdbEntities(m_vConnectionString))
            {
                max = (from alliance in db.clan
                       select(long?) alliance.ClanId ?? 0).DefaultIfEmpty().Max();
            }
            return(max);
        }
Exemple #8
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 public void Save(List <Alliance> alliances)
 {
     Debugger.WriteLine("[M] Starting saving alliances from memory to database at " + DateTime.Now.ToString());
     try
     {
         using (var context = new Database.ucsdbEntities(m_vConnectionString))
         {
             context.Configuration.AutoDetectChangesEnabled = false;
             context.Configuration.ValidateOnSaveEnabled    = false;
             int transactionCount = 0;
             foreach (Alliance alliance in alliances)
             {
                 lock (alliance)
                 {
                     var c = context.clan.Find((int)alliance.GetAllianceId());
                     if (c != null)
                     {
                         c.LastUpdateTime       = DateTime.Now;
                         c.Data                 = alliance.SaveToJSON();
                         context.Entry(c).State = EntityState.Modified;
                     }
                     else
                     {
                         context.clan.Add(
                             new Database.clan
                         {
                             ClanId         = alliance.GetAllianceId(),
                             LastUpdateTime = DateTime.Now,
                             Data           = alliance.SaveToJSON()
                         }
                             );
                     }
                 }
                 transactionCount++;
                 if (transactionCount >= 500)
                 {
                     context.SaveChanges();
                     transactionCount = 0;
                 }
             }
             context.SaveChanges();
         }
         Debugger.WriteLine("[D] Finished saving alliances from memory to database at " + DateTime.Now.ToString());
     }
     catch (Exception ex)
     {
         Console.ForegroundColor = ConsoleColor.Red;
         Debugger.WriteLine("[W] An exception occured during Save processing for alliances:", ex);
         Console.ResetColor();
     }
 }
 public void CreateAlliance(Alliance a)
 {
     try
     {
         Debugger.WriteLine("Saving new Alliance to database (alliance id: " + a.GetAllianceId() + ")");
         using (var db = new Database.ucsdbEntities(m_vConnectionString))
         {
             db.clan.Add(
                 new Database.clan
                 {
                     ClanId = a.GetAllianceId(),
                     LastUpdateTime = DateTime.Now,
                     Data = a.SaveToJSON()
                 }
             );
             db.SaveChanges();
         }
     }
     catch (Exception ex)
     {
         Debugger.WriteLine("An exception occured during CreateAlliance processing:", ex);
     }
 }
Exemple #10
0
 public void CreateAlliance(Alliance a)
 {
     try
     {
         Debugger.WriteLine("Saving new Alliance to database (alliance id: " + a.GetAllianceId() + ")");
         using (var db = new Database.ucsdbEntities(m_vConnectionString))
         {
             db.clan.Add(
                 new Database.clan
             {
                 ClanId         = a.GetAllianceId(),
                 LastUpdateTime = DateTime.Now,
                 Data           = a.SaveToJSON()
             }
                 );
             db.SaveChanges();
         }
     }
     catch (Exception ex)
     {
         Debugger.WriteLine("An exception occured during CreateAlliance processing:", ex);
     }
 }
Exemple #11
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        public Alliance GetAlliance(long allianceId)
        {
            Alliance alliance = null;

            try
            {
                using (var db = new Database.ucsdbEntities(m_vConnectionString))
                {
                    var p = db.clan.Find(allianceId);

                    //Check if player exists
                    if (p != null)
                    {
                        alliance = new Alliance();
                        alliance.LoadFromJSON(p.Data);
                    }
                }
            }
            catch (Exception ex)
            {
                Debugger.WriteLine("An exception occured during GetAlliance processing:", ex);
            }
            return(alliance);
        }
 public void Save(List<Alliance> alliances)
 {
     Debugger.WriteLine("[M] Starting saving alliances from memory to database at " + DateTime.Now.ToString());
     try
     {
         using (var context = new Database.ucsdbEntities(m_vConnectionString))
         {
             context.Configuration.AutoDetectChangesEnabled = false;
             context.Configuration.ValidateOnSaveEnabled = false;
             int transactionCount = 0;
             foreach (Alliance alliance in alliances)
             {
                 lock (alliance)
                 {
                     var c = context.clan.Find((int)alliance.GetAllianceId());
                     if (c != null)
                     {
                         c.LastUpdateTime = DateTime.Now;
                         c.Data = alliance.SaveToJSON();
                         context.Entry(c).State = EntityState.Modified;
                     }
                     else
                     {
                         context.clan.Add(
                             new Database.clan
                             {
                                 ClanId = alliance.GetAllianceId(),
                                 LastUpdateTime = DateTime.Now,
                                 Data = alliance.SaveToJSON()
                             }
                         );
                     }
                 }
                 transactionCount++;
                 if (transactionCount >= 500)
                 {
                     context.SaveChanges();
                     transactionCount = 0;
                 }
             }
             context.SaveChanges();
         }
         Debugger.WriteLine("[D] Finished saving alliances from memory to database at " + DateTime.Now.ToString());
     }
     catch (Exception ex)
     {
         Console.ForegroundColor = ConsoleColor.Red;
         Debugger.WriteLine("[W] An exception occured during Save processing for alliances:", ex);
         Console.ResetColor();
     }
 }
 public void Save(List<Level> avatars)
 {
     Debugger.WriteLine("[M] Starting saving players from memory to database at " + DateTime.Now.ToString());
     try
     {
         using (var context = new Database.ucsdbEntities(m_vConnectionString))
         {
             context.Configuration.AutoDetectChangesEnabled = false;
             context.Configuration.ValidateOnSaveEnabled = false;
             int transactionCount = 0;
             foreach (Level pl in avatars)
             {
                 lock (pl)
                 {
                     var p = context.player.Find(pl.GetPlayerAvatar().GetId());
                     if (p != null)
                     {
                         p.LastUpdateTime = pl.GetTime();
                         p.AccountStatus = pl.GetAccountStatus();
                         p.AccountPrivileges = pl.GetAccountPrivileges();
                         p.Avatar = pl.GetPlayerAvatar().SaveToJSON();
                         p.GameObjects = pl.SaveToJSON();
                         context.Entry(p).State = EntityState.Modified;
                     }
                     else
                     {
                         context.player.Add(
                             new Database.player
                             {
                                 PlayerId = pl.GetPlayerAvatar().GetId(),
                                 AccountStatus = pl.GetAccountStatus(),
                                 AccountPrivileges = pl.GetAccountPrivileges(),
                                 LastUpdateTime = pl.GetTime(),
                                 Avatar = pl.GetPlayerAvatar().SaveToJSON(),
                                 GameObjects = pl.SaveToJSON()
                             }
                         );
                     }
                 }
                 transactionCount++;
                 if (transactionCount >= 500)
                 {
                     context.SaveChanges();
                     transactionCount = 0;
                 }
             }
             context.SaveChanges();
         }
         Debugger.WriteLine("[D] Finished saving players from memory to database at " + DateTime.Now.ToString());
     }
     catch (Exception ex)
     {
         Console.ForegroundColor = ConsoleColor.Red;
         Debugger.WriteLine("[W] An exception occured during Save processing for avatars:", ex);
         Console.ResetColor();
     }
 }
 public long GetMaxPlayerId()
 {
     long max = 0;
     using (var db = new Database.ucsdbEntities(m_vConnectionString))
     {
         max = (from ep in db.player
                select (long?)ep.PlayerId ?? 0).DefaultIfEmpty().Max();
     }
     return max;
 }
 public long GetMaxAllianceId()
 {
     long max = 0;
     using (var db = new Database.ucsdbEntities(m_vConnectionString))
     {
         max = (from alliance in db.clan
                select (long?)alliance.ClanId ?? 0).DefaultIfEmpty().Max();
     }
     return max;
 }
        public Alliance GetAlliance(long allianceId)
        {
            Alliance alliance = null;
            try
            {
                using (var db = new Database.ucsdbEntities(m_vConnectionString))
                {
                    var p = db.clan.Find(allianceId);

                    //Check if player exists
                    if (p != null)
                    {
                        alliance = new Alliance();
                        alliance.LoadFromJSON(p.Data);
                    }
                }
            }
            catch (Exception ex)
            {
                Debugger.WriteLine("An exception occured during GetAlliance processing:", ex);
            }
            return alliance;
        }