public void AddSystemLogTest_good_gameNum() { int roomid = new Random().Next(); int gameNum = new Random().Next(); int userId = new Random().Next(); int logId = new Random().Next(); Logic.Game.GameRoom toAddg = CreateRoomWithId(gameNum, roomid, userId); proxy.InsertNewGameRoom(toAddg); Database.LinqToSql.SystemLog toAdd = new Database.LinqToSql.SystemLog(); Database.LinqToSql.Log logs = new Database.LinqToSql.Log { LogId = logId, LogPriority = 1 }; toAdd.Log = logs; toAdd.logId = logId; toAdd.msg = "AddSystemLogTest_good_gameNum()"; toAdd.roomId = roomid; toAdd.game_Id = gameNum; _logDataControler.AddSystemLog(toAdd); Assert.AreEqual(_logsOnlyForTest.GetSystemLogById(logId).game_Id, gameNum); _logsOnlyForTest.DeleteSystemLog(logId); _logsOnlyForTest.DeleteLog(logId); Cleanup(gameNum, roomid, userId); }
public void AddErrorLogTest_good_message() { Database.LinqToSql.ErrorLog toAdd = new Database.LinqToSql.ErrorLog(); Database.LinqToSql.Log logs = new Database.LinqToSql.Log { LogId = 20000000, LogPriority = 1 }; toAdd.Log = logs; toAdd.logId = 20000000; toAdd.msg = "test AddErrorLogTest_good_message()"; _logDataControler.AddErrorLog(toAdd); Assert.AreEqual(_logsOnlyForTest.GetErrorLogById(20000000).msg, "test AddErrorLogTest_good_message()"); _logsOnlyForTest.DeleteErrorLog(20000000); _logsOnlyForTest.DeleteLog(20000000); }