public void SetPort(Port Port) { this.Port = Port; if (Port is InPort) { DefaultValue.transform.parent.gameObject.SetActive(true); DefaultValueType.transform.parent.gameObject.SetActive(true); Name.text = Port.Name; Types.text = Port.TypesToString(); Description.text = Port.Description; DefaultValue dv; if (Port.Component.Graph.DefaultValuesByInPort.TryGetValue(Port as InPort, out dv)) { DefaultValue.text = DataTreatment.GetDataRepresentative(dv.Data); DefaultValueType.text = DataTreatment.GetDataType(dv.Data); } else { DefaultValue.text = ""; DefaultValueType.text = ""; } } else { DefaultValue.transform.parent.gameObject.SetActive(false); DefaultValueType.transform.parent.gameObject.SetActive(false); Name.text = Port.Name; Types.text = Port.TypesToString(); Description.text = Port.Description; } }
public void RefreshDefaultValueShown() { if (UpdateDV()) { DefaultValueInput.text = DataTreatment.GetDataRepresentative(dv.Data); } else { DefaultValueInput.text = ""; } }
public Form1() { BlockingCollection <RawData> rawData = new BlockingCollection <RawData>(); DAQ daq = new DAQ(); converter = new ConvertAlgo(); IDAQ transducerdaq = new TransducerDAQ(daq, rawData); dataTreatment = new DataTreatment(rawData, converter); Measure = new UC2M2_UC3M3_Measure(transducerdaq, dataTreatment); InitializeComponent(); dataTreatment.Attach(this); // Lars GUIgraphList = new List <ConvertedData>(); }
static void Main(string[] args) { BlockingCollection <RawData> rawData = new BlockingCollection <RawData>(); DAQ daq = new DAQ(); IDAQ transducerdaq = new TransducerDAQ(daq, rawData); UC2M2_UC3M3_Measure newMeasurement = new UC2M2_UC3M3_Measure(transducerdaq); DataTreatment dataTreatment = new DataTreatment(rawData); newMeasurement.StartMeasurement(); dataTreatment.ShowData(); Console.ReadKey(); }
public void Update(DataTreatment dataTreatmentRef) { if (FilterRB.Checked == true) { // graphList = FilterRef.GetFiltredGraphList(); //Add this when we are testing the filter } if (FilterRB.Checked == false) { graphList = dataTreatmentRef.GetGraphList(); } UpdateGraph(graphList); // BloodPressureAlgoRef.WindowOfConvertedData(graphList, PulseAlgoRef.PulseValue); // kalder metoden for at finde blodtryksværdier // IPulseRef.FindPulse(); // Add these two when we are ready to test the pulse algorithm }
public MainGUI(DataTreatment data, IMeasure measure, LoginToCalibrateGUI login, ZeroAdjustmentGUI zeroAdjustmentGui, IAlarm _alarm, IPulse _pulse, BloodPressureAlgo bpAlgo, IFilter filter, SaveDataGUI saveGUI, ChangeLimitsGUI change, CalibrateGUI _calibrateGui) { InitializeComponent(); ZeroAdjustmentGui = zeroAdjustmentGui; alarm = _alarm; pulse = _pulse; bp = bpAlgo; FilterRef = filter; SaveGUI = saveGUI; ChangeLimitsGUI = change; calibrateGUI = _calibrateGui; this.Visible = false; // Vinduet skjules til en start, og kommer kun frem hvis nulpunktsjusteringen foretages ZeroAdjustmentGui.ShowDialog(); if (ZeroAdjustmentGui.IsZeroAdjustmentMeasured == true) { this.Visible = true; StartB.Enabled = true; // knappen er til at starte med ikke enable, bliver først hvis nulpunktsjusteringen udføres } else { this.Close(); // denne skal være der for at man ikke bare kan lukke login vinduet og så vil hovedvinduet komme frem, den vil nu lukke } //muteAlarmWorker = new BackgroundWorker(); //muteAlarmWorker.DoWork += new DoWorkEventHandler(muteAlarmWorker_muteAlarm); // Her ændres metoden doWork til det vi vil have den til. //muteAlarmWorker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(muteAlarmWorker_completeMute); // Her ændres completemetoden til det vi vil have den til. //alarmType = new HighAlarm(); //ActiveAlarm = new BackgroundWorker(); //ActiveAlarm.DoWork += new DoWorkEventHandler(ActiveAlarmUpdate_doWork); //ActiveAlarm.RunWorkerCompleted += new RunWorkerCompletedEventHandler(DeactiveAlarmUpdate); //ActiveAlarm.RunWorkerAsync(); dataTreatment = data; Measure = measure; Login = login; dataTreatment.Attach(this); // metoden findes ikke (virker nu da IDataTreatment er udkommenteret, og det isetdet er DataTreatment vi kalder igennem) graphList = new List <double>(); kaliTekst_L.Text = "Sidste kalibrering blev udført " + today; // opdatere kalibreringstekst i mainGUI }
static void Main() { BlockingCollection <double> rawCollection = new BlockingCollection <double>(); BlockingCollection <double> graphCollection = new BlockingCollection <double>(); BlockingCollection <double> calibrationCollection = new BlockingCollection <double>(); BlockingCollection <double> alarmCollection = new BlockingCollection <double>(); BlockingCollection <double> filterCollection = new BlockingCollection <double>(); DAQ daq = new DAQ(); ConvertAlgo convertAlgo = new ConvertAlgo(); BloodPressureAlgo bpAlgo = new BloodPressureAlgo(); PulseAlgo pulseAlgo = new PulseAlgo(); IDAQ transducerdaq = new TransducerDAQ(daq, rawCollection, calibrationCollection); IData data = new Database(); IAlarmType alarmType = new HighAlarm(); ILimits limits = new UC9S5_Limits(); IAlarm alarm = new UC5S1_Alarm(alarmCollection, limits, alarmType, bpAlgo); IFilter filter = new UC7S3_Filter(filterCollection, data, convertAlgo); UC1M1_ZeroAdjustment uc1 = new UC1M1_ZeroAdjustment(calibrationCollection, transducerdaq); DataTreatment dataTreatment = new DataTreatment(rawCollection, graphCollection, filterCollection, alarmCollection, convertAlgo, data, alarm, uc1); IMeasure measurement = new UC2M2_UC3M3_Measure(transducerdaq, dataTreatment, alarm, filter); ICalibrate calibrate = new UC6S2_Calibrate(calibrationCollection, transducerdaq, data); IZeroAdjustment zero = new UC1M1_ZeroAdjustment(calibrationCollection, transducerdaq); IPulse pulse = new UC8S4_Pulse(dataTreatment, pulseAlgo); ISave save = new UC4M4_SaveData(data, dataTreatment); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); ZeroAdjustmentGUI zeroAdjustment = new ZeroAdjustmentGUI(zero); CalibrateGUI calibrateGUI = new CalibrateGUI(calibrate, measurement); LoginToCalibrateGUI login = new LoginToCalibrateGUI(calibrateGUI); SaveDataGUI saveGUI = new SaveDataGUI(save); ChangeLimitsGUI limitsGUI = new ChangeLimitsGUI(limits); MainGUI gui = new MainGUI(dataTreatment, measurement, login, zeroAdjustment, alarm, pulse, bpAlgo, filter, saveGUI, limitsGUI, calibrateGUI); Application.Run(gui); }
public MainGUI(DataTreatment data, ZeroAdjustmentGUI zeroAdjustmentGui, IFilter filterRef, BloodPressureAlgo bloodPressureAlgoRef, PulseAlgo pulseAlgoRef, IPulse iPulseRef, LoginToCalibrateGUI login) { InitializeComponent(); zeroAdjustmentGUIRef = zeroAdjustmentGui; BloodPressureAlgoRef = bloodPressureAlgoRef; PulseAlgoRef = pulseAlgoRef; PulseRef = iPulseRef; loginGUIRef = login; this.Visible = false; // Vinduet skjules til en start, og kommer kun frem hvis nulpunktsjusteringen foretages zeroAdjustmentGUIRef.ShowDialog(); if (zeroAdjustmentGUIRef.IsZeroAdjustmentMeasured == true) { this.Visible = true; StartB.Enabled = true; // knappen er til at starte med ikke enable, bliver først hvis nulpunktsjusteringen udføres } else { this.Close(); // denne skal være der for at man ikke bare kan lukke login vinduet og så vil hovedvinduet komme frem, den vil nu lukke } muteAlarmWorker = new BackgroundWorker(); muteAlarmWorker.DoWork += new DoWorkEventHandler(muteAlarmWorker_muteAlarm); // Her ændres metoden doWork til det vi vil have den til. muteAlarmWorker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(muteAlarmWorker_completeMute); // Her ændres completemetoden til det vi vil have den til. alarmType = new HighAlarm(); ActiveAlarm = new BackgroundWorker(); ActiveAlarm.DoWork += new DoWorkEventHandler(ActiveAlarmUpdate_doWork); ActiveAlarm.RunWorkerCompleted += new RunWorkerCompletedEventHandler(DeactiveAlarmUpdate); dataTreatment = data; dataTreatment.Attach(this); // metoden findes ikke (virker nu da IDataTreatment er udkommenteret, og det isetdet er DataTreatment vi kalder igennem) graphList = new List <ConvertedData>(); //filterRef = new UC7S3_Filter(); FilterRef = filterRef; }
public void UpdateData() { Text.text = DataTreatment.GetDataRepresentative(DefaultValue.Data); }
public void Setup(InPort Port, NodeInfoDialog NodeInfoDialog) { this.Port = Port; PortName.text = Port.Name; PortType.text = Port.TypesToString(); PortNameButton.onClick.AddListener(() => NodeInfoDialog.SelectDetailsModeFor(this)); bool contentHasChanged = false; DefaultValueInput.gameObject.AddComponent <UIEventRedirector>().Setup(() => { if (UpdateDV()) { DefaultValueInput.text = DataTreatment.GetDataEditable(dv.Data); } contentHasChanged = false; }, null); DefaultValueInput.onEndEdit.AddListener((s) => { if (contentHasChanged) { //if (s == "") { // TODO Delete default value // Port.Component.Graph.RemoveDefaultValue(Port); // Debug.Log("removing dv from port: " + Port.Name); //} else { // TODO Check data types, if string, ok. // If number, try to parse. if (UpdateDV()) { dv.SetData(s); RefreshDefaultValueShown(); } else { Port.Component.Graph.AddDefaultValue(s, Port); RefreshDefaultValueShown(); } //} } else { RefreshDefaultValueShown(); } }); DefaultValueInput.onValueChanged.AddListener((s) => { contentHasChanged = true; }); SelectVariable.onClick.AddListener(() => { NodeInfoDialog.SelectVariableModeFor(this); }); ClearVariable.onClick.AddListener(() => { Port.Component.Graph.RemoveDefaultValue(Port); RefreshDefaultValueShown(); }); RefreshDefaultValueShown(); }