/**
     * Submits the changes from the edit section panel
     */
    public void SubmitChanges()
    {
        //Sets the section's name to the new display name
        string sectionLinkTo = tObject.text;
        string newName       = sectionEditPrefab.transform.Find(TitleValuePath).GetComponent <TMP_InputField> ().text;

        if (newName.Equals("") || newName.Length == 0)
        {
            ds.ShowMessage("Cannot leave section name blank");
            return;
        }
        if (!ds.IsValidName(newName, "Section"))
        {
            //ds.ShowMessage ("Section name not valid. Cannot use:\n*, &, <, >, or //", true);
            throw new System.Exception("Name not valid: Please rename your section");
        }
        Debug.Log("SECTIONEDITPREFAB: " + sectionEditPrefab.name);
        if (newName != null && !newName.Equals(""))
        {
            sectionLinkTo = newName.Replace(" ", "_") + "Section";
            //try {
            Debug.Log("tObject.name: " + tObject.name + ", text: " + tObject.text);
            Debug.Log("newName: " + newName);
            Debug.Log("sectionLinkTo: " + sectionLinkTo);
            ds.EditSection(tObject.text, newName);
            var text = tObject.transform.parent.Find("SectionDisplayTMP").GetComponentInChildren <TextMeshProUGUI>();
            text.text    = newName;
            tObject.text = sectionLinkTo;
            if (text.preferredWidth > 270)
            {
                text.GetComponent <LayoutElement>().preferredWidth = 270;
            }
            else
            {
                text.GetComponent <LayoutElement>().preferredWidth = -1;
            }
            tObject.transform.parent.name = sectionLinkTo + "Button";
            //} catch (Exception e) {
            //	Debug.Log (e.Message);
            //}
        }

        //Finds and sets the section's icon to the chosen one
        Sprite spr = null;

        Transform[] sectionIcons = sectionEditPrefab.transform.Find("SectionEditorPanel/Content/ScrollView/Viewport/Content").GetComponentsInChildren <Transform>();
        foreach (Transform t in sectionIcons)
        {
            Toggle tog;
            if ((tog = t.GetComponent <Toggle> ()) != null && tog.isOn)
            {
                spr = t.Find("Icon").GetComponent <Image> ().sprite;
                ds.AddImg(sectionLinkTo, t.name);
                break;
            }
        }
        if (spr != null)
        {
            tObject.transform.parent.Find("Image").GetComponent <Image> ().sprite = spr;
        }


        //Sets the section's color to the chosen one
        foreach (Toggle t in colorPanelParent.GetChild(0).GetComponentsInChildren <Toggle>())
        {
            if (t.isOn)
            {
                ds.GetImage(sectionLinkTo).color    = t.transform.GetComponent <Image> ().color;
                ds.GetImage(sectionLinkTo).useColor = true;
                break;
            }
        }
        if (ds.GetImage(sectionLinkTo).useColor)
        {
            tObject.transform.parent /*.Find ("Image")*/.GetComponent <Image> ().color = ds.GetImage(sectionLinkTo).color;
            GameObject.Find("TabButtonsPanel").GetComponent <Image> ().color           = ds.GetImage(sectionLinkTo).color;
        }

        //Spawns/Removes the Background Info tab as needed
        bool   spawn     = sectionEditPrefab.transform.Find("SectionEditorPanel/Content/Row1").GetComponentInChildren <Toggle>().isOn;
        string tabName   = ds.GetData(tm.getCurrentSection()).GetTabList().Find((string obj) => obj.StartsWith("Background_InfoTab"));
        bool   tabExists = true;

        if (tabName == null || tabName.Equals(""))
        {
            tabExists = false;
        }

        if (!spawn && tabExists)
        {
            BG.GetComponent <EditTabScript> ().removeTab(tabName);

            //reactivate the option to select BG Info from the TabSelector
            BGInfoOption.gameObject.SetActive(true);
        }
        else if (spawn && !tabExists)
        {
            AddTab("Background Info");

            //deactivate the option to select BG Info from the TabSelector
            BGInfoOption.gameObject.SetActive(false);
        }

        //Disable the editor tab and update the section button layout so the button size is correct
        //sectionEditPrefab.gameObject.SetActive (false);
        Destroy(sectionEditPrefab.gameObject);
        tObject.transform.parent.GetComponent <ScriptButtonFixScript> ().FixTab();
    }