public static void Buff2(Vector2 position, int level) { BuffInGround prefab = Resources.Load <BuffInGround>(PathRewardBuff); Buff2Data b = DataMap.GetBuff2(level); if (prefab == null || b == null) { Debug.Log("Khong tin tai Prefab hoac Buff"); return; } BuffInGround buff = Instantiate(prefab); buff.transform.position = position; buff.SetUp(b); }