public DataMap RegisterDefaultData(DataMap _DataMap) { Debug.Log("Resetting Data"); _DataMap.Clear(); _DataMap.RegisterData("SensitivityX", 4f); _DataMap.RegisterData("SensitivityY", 4f); _DataMap.RegisterData("InvertPitch", true); return _DataMap; }
public DataMap RegisterDefaultData(DataMap _DataMap) { //Debug.Log("Resetting Data"); _DataMap.Clear(); //Gameplay _DataMap.RegisterData("MouseMode", true); //Video _DataMap.RegisterData("VSync", false); _DataMap.RegisterData("PixelLights", 2); _DataMap.RegisterData("Tex_Quality", 0); _DataMap.RegisterData("Res_Width", Screen.width); _DataMap.RegisterData("Res_Height", Screen.height); _DataMap.RegisterData("Res_Refresh", Screen.currentResolution.refreshRate); _DataMap.RegisterData("Anti_Aliasing", QualitySettings.antiAliasing); _DataMap.RegisterData("Aniso_Filtering", false); _DataMap.RegisterData("Fullscreen", false); //Audio _DataMap.RegisterData("SFX_Vol", 100f); _DataMap.RegisterData("BGM_Vol", 100f); _DataMap.RegisterData("Master_Vol", 100f); return(_DataMap); }