void Start() { // Load all minipet into the scene isSpawnNewLocations = CanSpawnNewMinipetLocations(); List <ImmutableDataMiniPet> miniPetData = DataLoaderMiniPet.GetDataList(); foreach (ImmutableDataMiniPet data in miniPetData) { if (data.Type != MiniPetTypes.None) { CreateMiniPet(data.ID); } } }