Beispiel #1
0
    void Start()
    {
        // Load all minipet into the scene
        isSpawnNewLocations = CanSpawnNewMinipetLocations();
        List <ImmutableDataMiniPet> miniPetData = DataLoaderMiniPet.GetDataList();

        foreach (ImmutableDataMiniPet data in miniPetData)
        {
            if (data.Type != MiniPetTypes.None)
            {
                CreateMiniPet(data.ID);
            }
        }
    }