public MainWindowViewModel() { _fileHelper = new FileHelper(); _dataLoader = new DataLoadManager(); Init(); InitTasksGroups(); }
public void Init(DataLoadManager dataloadManager) { _testUnitViewPrefab = dataloadManager.GetAsset(PATH_TEST_UNIT_VIEW).GetComponent <EntityView>(); const int TEST_UNIT_NUM = 50; AddView(_testUnitViewPrefab, _blackSplashViews, TEST_UNIT_NUM); }
private void Awake() { Instance = this; sheet1Datas = Resources.Load <Sheet1>("Sheet1").dataArray.ToList(); //이렇게 하면 공유 데이터 활용 sheet1DataObject = Resources.Load <Sheet1>("Sheet1"); }
// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- // //! 初期化関数 protected override void StartGearProcess() { base.StartGearProcess(); ArkLog.Debug("BattleSceneView Start"); _dataLoadManager = _gear.Absorb <DataLoadManager>(new PosInfos()); UnitViewPool.GetInstance().Init(_dataLoadManager); }