Exemple #1
0
 /// <summary>
 /// 接收处理过程
 /// </summary>
 /// <param name="receiveCount"></param>
 protected override void ReceiveProcess(int receiveCount)
 {
     _databuffer.AddBuffer(_buffer, receiveCount); //将收到的数据添加到缓存器中
     while (_databuffer.GetData(out _socketData))  //取出一条完整数据
     {
         _commandHandler.AddCommand(_socketData);
     }
 }
Exemple #2
0
        private async Task Invoke()
        {
            ListenHeartBeat();

            OnConnected();
            Clients.Add(ConnectionId, this);

            var buffer = new byte[acceptContext.Option.ReceiveBufferSize];
            var data   = new DataBuffer();

            var result = await acceptContext.WebSocket.ReceiveAsync(new ArraySegment <byte>(buffer), CancellationToken.None);

            while (!result.CloseStatus.HasValue)
            {
                if (result.MessageType == WebSocketMessageType.Close)
                {
                    break;
                }

                data.AddBuffer(buffer, result.Count);

                if (result.EndOfMessage)
                {
                    var bytes = HandleResult(result.MessageType, data);

                    data.Clear();

                    if (bytes != null)
                    {
                        await acceptContext.WebSocket.SendAsync(new ArraySegment <byte>(bytes, 0, bytes.Length), result.MessageType, result.EndOfMessage, CancellationToken.None);
                    }
                }

                result = await acceptContext.WebSocket.ReceiveAsync(new ArraySegment <byte>(buffer), CancellationToken.None);
            }

            if (result.CloseStatus.HasValue)
            {
                await acceptContext.WebSocket.CloseAsync(result.CloseStatus.Value, result.CloseStatusDescription, CancellationToken.None);
            }

            ManualClose();
        }
Exemple #3
0
        private async Task InvokeAsync()
        {
            ListenHeartBeat();

            OnConnected();
            Clients.Add(ConnectionId, this);

            var buffer = new byte[acceptContext.Option.ReceiveBufferSize];
            var data   = new DataBuffer();

            while (acceptContext.WebSocket.State == WebSocketState.Open)
            {
                var result = await acceptContext.WebSocket.ReceiveAsync(new ArraySegment <byte>(buffer), cancelToken.Token);

                if (result.MessageType == WebSocketMessageType.Close)
                {
                    await acceptContext.WebSocket.CloseAsync(WebSocketCloseStatus.NormalClosure, "Close response received", cancelToken.Token);

                    break;
                }

                data.AddBuffer(buffer, result.Count);

                if (result.EndOfMessage)
                {
                    lastReceivedTime = DateTime.Now;

                    var bytes = HandleResult(result.MessageType, data);

                    data.Clear();

                    if (bytes != null)
                    {
                        await acceptContext.WebSocket.SendAsync(new ArraySegment <byte>(bytes, 0, bytes.Length), result.MessageType, result.EndOfMessage, cancelToken.Token);
                    }
                }

                Thread.Sleep(100);
            }

            ManualClose();
        }
Exemple #4
0
    /// <summary>
    /// 接受网络数据
    /// </summary>
    private void _onReceiveSocket()
    {
        while (true)
        {
            if (!clientSocket.Connected)
            {
                _isConnected = false;
                _ReConnect();
                break;
            }
            try
            {
                int receiveLength = clientSocket.Receive(_tmpReceiveBuff);
                if (receiveLength > 0)
                {
                    _databuffer.AddBuffer(_tmpReceiveBuff, receiveLength); //将收到的数据添加到缓存器中
                    while (_databuffer.GetData(out _socketData))           //取出一条完整数据
                    {
                        sEvent_NetMessageData tmpNetMessageData = new sEvent_NetMessageData();
                        tmpNetMessageData._eventType = _socketData._protocallType;
                        tmpNetMessageData._eventData = _socketData._data;

                        //锁死消息中心消息队列,并添加数据
                        lock (MessageCenter.eventTable)
                        {
                            Debug.Log(tmpNetMessageData._eventType);
                            //这里是否需要区分游戏协议和大厅协议
                            MessageCenter.Broadcast(MsgDefine.Msg_RespNetMessage, tmpNetMessageData);
                        }
                    }
                }
            }
            catch (System.Exception e)
            {
                Debug.Log(e);
                clientSocket.Disconnect(true);
                clientSocket.Shutdown(SocketShutdown.Both);
                clientSocket.Close();
                break;
            }
        }
    }
    /// <summary>
    /// 接受网络数据
    /// </summary>
    private void _onReceiveSocket()
    {
        while (true)
        {
            if (!clientSocket.Connected)
            {
                _isConnected = false;
                _ReConnect();
                break;
            }
            try
            {
                int receiveLength = clientSocket.Receive(_tempReceiveBuff);
                if (receiveLength > 0)
                {
                    _databuffer.AddBuffer(_tempReceiveBuff, receiveLength); //将收到的数据添加到缓存器中
                    while (_databuffer.GetData(out _socketData))            //取出一条完整数据
                    {
                        Debug.Log("取出一条数据");
                        Event_NetCommand tempNetMessageData = new Event_NetCommand();
                        tempNetMessageData._commandType = _socketData._commandType;
                        tempNetMessageData._commandData = new ByteStreamBuffer(_socketData._data);

                        //锁死消息中心消息队列,并添加数据
                        lock (MessageCenter.Instance.NetMessageDataQueue)
                        {
                            MessageCenter.Instance.NetMessageDataQueue.Enqueue(tempNetMessageData);
                        }
                    }
                }
            }
            catch (System.Exception)
            {
                clientSocket.Disconnect(true);
                clientSocket.Shutdown(SocketShutdown.Both);
                clientSocket.Close();
                break;
            }
        }
    }