/// <summary> /// Запрос на получение информации о игре /// </summary> /// <param name="aData"></param> /// <param name="aDataOffset"></param> /// <param name="aDataSize"></param> protected override void OnGameInfo(ushort aMessageID, byte[] aData, int aDataOffset, int aDataSize) { DataReader dataReader = new DataReader(aData, 0, aDataSize); byte aType = 0; if (!dataReader.Read(ref aType)) { this.OnReceivingError(RECEIVE_FATAL_ERROR, "Server OnGameInfo dataReader.Read(ref type)"); return; } if (aType != inQuery) { this.OnReceivingError(RECEIVE_FATAL_ERROR, "Server OnGameInfo type != inQuery"); return; } DataBuffer dataBuffer = new DataBuffer(); bool bMyFirstMove = !context.gameCtrl.IsMyFirstMove(); bool bMyMove = !context.gameCtrl.IsMyMove(); dataBuffer.Add(outConfirmation); dataBuffer.Add(bMyFirstMove); dataBuffer.Add(bMyMove); dataBuffer.Add(context.game.GetRowCellCount()); dataBuffer.Add((ushort)context.gameCtrl.NumberToWin); dataBuffer.AddASCII(context.gameCtrl.GetGameState().DataString); SendData(outGameInfo, aMessageID, dataBuffer.GetBuffer(), (ushort)dataBuffer.GetBufferSize()); }
public HttpConnection(string url, string data) { Url = url; Data = new DataBuffer(); Data.AddASCII(data); Init(); }
public void SendQueryInfo() { DataBuffer dataBuffer = new DataBuffer(); dataBuffer.Add(outQuery); #if FOR_JAVA dataBuffer.AddASCII(context.gameCtrl.UserName); dataBuffer.Add((byte)1); bool bMyFirstMove = context.gameCtrl.IsMyFirstMove(); bool bMyMove = context.gameCtrl.IsMyMove(); dataBuffer.Add(bMyFirstMove); dataBuffer.Add(context.game.GetRowCellCount()); dataBuffer.Add((ushort)context.gameCtrl.NumberToWin); #endif SendData(outGameInfo, messageID, dataBuffer.GetBuffer(), (ushort)dataBuffer.GetBufferSize()); }