public void DealDamage() { damageSystem.HitTarget(enemyToFight); if (agrSystem != null) { agrSystem.UseAgr(); } isFight = true; }
public void DealDamage(Human humanToAttack) { damageSystem.HitTarget(humanToAttack); }
public void DealDamage() { damageSystem.HitTarget(enemyToFight); if (agrSystem != null) { agrSystem.UseAgr(); } isFight = true; }
public void DealDamage(Human humanToAttack) { damageSystem.HitTarget(humanToAttack); }