private DamageInfo estimateDamage(List <TowerStructure> towerList) { DamageInfo retVal = new DamageInfo(); foreach (TowerStructure t in towerList) { retVal.Add(t.dmg.Multiply(t.attackspeed)); } return(retVal); }
public static DamageInfo GetAllDmgAtPosition(Vector3 pos) { BaseTower[] allTower = FindObjectsOfType <BaseTower>(); DamageInfo retDmg = new DamageInfo(); foreach (BaseTower t in allTower) { retDmg.Add(t.GetDmgAtPosition(pos)); } return(retDmg); }
internal DamageInfo GetCurrentTowerDmg() { DamageInfo myDmg = new DamageInfo(); List <BaseTower> turrets = new List <BaseTower>(); turrets.AddRange(GetComponentsInChildren <BaseTower>()); foreach (BaseTower t in turrets) { myDmg.Add(t.turretDmg); } return(myDmg); }
public void CmdUpgrade() { Debug.Log("Command Upgrade!"); if (GetComponentInParent <PlayerController>().Gold >= upgradeCost) { GetComponentInParent <PlayerController>().Gold -= upgradeCost; if (level == 1) { baseDmg.Set(turretDmg.normal / 2, turretDmg.fire / 2, turretDmg.water / 2, turretDmg.nature / 2); } if (level < 10) { level++; turretDmg.Add(baseDmg); range *= 1.01f; cooldown *= 0.99f; } } }