public ESoulTwister_TeleportInState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_TeleportInState stateData, Enermy_SoulTwister enermy) : base(entity, stateMachine, animBoolName, stateData) { this.enermy = enermy; }
public TeleportInState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_TeleportInState stateData) : base(entity, stateMachine, animBoolName) { this.stateData = stateData; }