public ESoulTwister_TeleportInState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_TeleportInState stateData, Enermy_SoulTwister enermy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enermy = enermy;
 }
Ejemplo n.º 2
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 public TeleportInState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_TeleportInState stateData) : base(entity, stateMachine, animBoolName)
 {
     this.stateData = stateData;
 }