public static void StartDdaGame() { DDA.init(); var worlds = DDA.GetWorldNames(); Debug.Log("Found " + worlds.Length + " worlds"); WorldName = worlds[0]; Debug.Log("Loading " + WorldName); DDA.loadGame(WorldName); Debug.Log("Game loaded"); }
public void OnLoadClick() { DestroyObjs(); CurrentWorld = null; _createdObjects = CreateButtonList(DDA.GetWorldNames(), OnWorldClick); }