public ShaderCompilationOptions( D3DCompileFlags flags, D3DCompileTarget target, ReadOnlyMemory <ShaderDefine> defines = default, ReadOnlyMemory <byte> secondaryData = default ) { Flags = flags; Target = target; Defines = defines; SecondaryData = secondaryData; }
private static unsafe byte[] AsTargetString(D3DCompileTarget target) { throw new NotImplementedException(); }