Exemple #1
0
    void Awake()
    {
        posStart = transform.position.z; //We calculate the place of the beginning of the spawn of the road.

        cont = GameObject.Find("Players/Cylinder").GetComponent <CylinderCont>();

        if (Finish != true)
        {
            float pos_1;
            float pos_2;

            pos_1 = thisHouse.localPosition.z + thisHouse.localScale.z / 2;
            pos_2 = nextHouse.localPosition.z - nextHouse.localScale.z / 2;

            distance = pos_2 - pos_1;
        }
        else
        {
            distance = 250;
        }
    }
Exemple #2
0
 void Start()
 {
     cylinder = GameObject.Find("Players/Cylinder").GetComponent <CylinderCont>();
     sound    = GameObject.Find("Finish").GetComponent <AudioSource>();
 }
Exemple #3
0
 void Start()
 {
     cylinder = GameObject.Find("/Players/Cylinder").GetComponent <CylinderCont>();
 }