public override void OnEnter() { base.OnEnter(); CCNode target = GetChildByTag(EffectAdvanceScene.kTagBackground); // To reuse a grid the grid size and the grid type must be the same. // in this case: // ShakyTiles is TiledGrid3D and it's size is (15,10) // Shuffletiles is TiledGrid3D and it's size is (15,10) // TurnOfftiles is TiledGrid3D and it's size is (15,10) CCActionInterval shaky = new CCShakyTiles3D(5, new CCGridSize(15, 10), 4, false); CCActionInterval shuffle = new CCShuffleTiles(new CCGridSize(15, 10), 3, 0); CCActionInterval turnoff = new CCTurnOffTiles(3, new CCGridSize(15, 10), 0); CCFiniteTimeAction turnon = turnoff.Reverse(); // reuse 2 times: // 1 for shuffle // 2 for turn off // turnon tiles will use a new grid CCFiniteTimeAction reuse = new CCReuseGrid(2); CCActionInterval delay = new CCDelayTime (1); // id orbit = [OrbitCamera::actionWithDuration:5 radius:1 deltaRadius:2 angleZ:0 deltaAngleZ:180 angleX:0 deltaAngleX:-90]; // id orbit_back = [orbit reverse]; // // [target runAction: [RepeatForever::actionWithAction: [Sequence actions: orbit, orbit_back, nil]]]; target.RunAction((new CCSequence(shaky, delay, reuse, shuffle, (CCFiniteTimeAction) delay.Copy(), turnoff, turnon))); }
public override void OnEnter() { base.OnEnter(); CCNode target = GetChildByTag(EffectAdvanceScene.kTagBackground); // To reuse a grid the grid size and the grid type must be the same. // in this case: // Lens3D is Grid3D and it's size is (15,10) // Waves3D is Grid3D and it's size is (15,10) CCSize size = CCDirector.SharedDirector.WinSize; CCActionInterval lens = new CCLens3D(0.0f, new CCGridSize(15, 10), new CCPoint(size.Width / 2, size.Height / 2), 240); CCActionInterval waves = new CCWaves3D(10, new CCGridSize(15, 10), 18, 15); CCFiniteTimeAction reuse = new CCReuseGrid(1); CCActionInterval delay = new CCDelayTime (8); CCActionInterval orbit = new CCOrbitCamera(5, 1, 2, 0, 180, 0, -90); CCFiniteTimeAction orbit_back = orbit.Reverse(); target.RunAction(new CCRepeatForever ((new CCSequence(orbit, orbit_back)))); target.RunAction(new CCSequence(lens, delay, reuse, waves)); }