public override void SetupObj(){ //Debug.Log (ability_point); cyclone_object = ability_object.GetComponent<Cyclone_Object> (); cyclone_object.ability = this; ability_object.transform.position = ability_point.position; ability_object.transform.rotation = owner.transform.rotation; Instantiate (ability_object); }
public override void SetupObj() { //Debug.Log (ability_point); cyclone_object = ability_object.GetComponent <Cyclone_Object> (); cyclone_object.ability = this; ability_object.transform.position = ability_point.position; ability_object.transform.rotation = owner.transform.rotation; Instantiate(ability_object); }