Beispiel #1
0
	public override void SetupObj(){
		//Debug.Log (ability_point);

		cyclone_object = ability_object.GetComponent<Cyclone_Object> ();
		cyclone_object.ability = this;
		ability_object.transform.position = ability_point.position;
		ability_object.transform.rotation = owner.transform.rotation;
		Instantiate (ability_object); 
	}
Beispiel #2
0
    public override void SetupObj()
    {
        //Debug.Log (ability_point);

        cyclone_object                    = ability_object.GetComponent <Cyclone_Object> ();
        cyclone_object.ability            = this;
        ability_object.transform.position = ability_point.position;
        ability_object.transform.rotation = owner.transform.rotation;
        Instantiate(ability_object);
    }