/// <summary>
 /// Implements Anger by flagging _IsAngry as true, setting the _timerDecreaseSpeed higher and looking visibly angry in the view.
 /// </summary>
 private void Anger( )
 {
     _customerModel._isAngry = true;
     _timerDecreaseSpeed     = _timeDecreasePunishment;
     _customerView.LookAngry( );
 }