private void DisplayImage() { EditorGUILayout.LabelField("", GUI.skin.horizontalScrollbar); GUILayout.Label("Set Heightmap Texture ans scaling", EditorStyles.boldLabel); EditorGUILayout.PropertyField(heightMapTexture); EditorGUILayout.PropertyField(heightMapScale); EditorGUILayout.PropertyField(heightMapAmplitude); EditorGUILayout.PropertyField(heightMapAutoScale); if (GUILayout.Button("Generate HeightMap")) { terrain.ImageHeightMap(); } }