Vector2 scrollPos; //keeps track of scroll bars position public override void OnInspectorGUI() { serializedObject.Update(); CustomTerrain terrain = (CustomTerrain)target; EditorGUILayout.PropertyField(resetTerrain); /* //scrollbar UI code start * Rect r = EditorGUILayout.BeginVertical(); * scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width(r.width), GUILayout.Height(r.height)); * EditorGUI.indentLevel++; */ //foldout terrain for random height showRandom = EditorGUILayout.Foldout(showRandom, "Random"); if (showRandom) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Set heights between random values", EditorStyles.boldLabel); EditorGUILayout.PropertyField(randomHeightRange); //on button click if (GUILayout.Button("Random heights")) { terrain.RandomTerrain(); } } //foldout terrain editor for input image showPerlinNoise = EditorGUILayout.Foldout(showPerlinNoise, "Single Perlin Noise"); if (showPerlinNoise) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Perlin noisee", EditorStyles.boldLabel); EditorGUILayout.Slider(perlinXScale, 0, 0.1f, new GUIContent("X scale")); EditorGUILayout.Slider(perlinYScale, 0, 0.1f, new GUIContent("Y scale")); EditorGUILayout.IntSlider(perlinXOffset, 0, 10000, new GUIContent("X noise")); EditorGUILayout.IntSlider(perlinYOffset, 0, 10000, new GUIContent("Y noise")); EditorGUILayout.IntSlider(perlinOctaves, 1, 10, new GUIContent("Octaves")); EditorGUILayout.Slider(perlinPersistance, 0, 10f, new GUIContent("Persistance")); EditorGUILayout.Slider(perlinHeightScale, 0, 1f, new GUIContent("Height scale")); EditorGUILayout.Slider(freqMultiplier, 0, 5f, new GUIContent("frequency Multiplier")); //on button click if (GUILayout.Button("Perlin")) { terrain.Perlin(); } } showMultiplePerlin = EditorGUILayout.Foldout(showMultiplePerlin, "Multiple Perlin Noise"); if (showMultiplePerlin) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Multiple Perlin Noise", EditorStyles.boldLabel); perlinParameterTable = GUITableLayout.DrawTable(perlinParameterTable, perlinParameters); GUILayout.Space(20); //formatting space so buttons dont appear on slider //this makes the plus and minus button next to each other horizontally on the gui EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("+")) { terrain.AddNewPerlin(); } if (GUILayout.Button("-")) { terrain.RemovePerlin(); } EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Apply Multiple Perlin")) { terrain.MultiplePerlinTerrain(); } } showLoadHeights = EditorGUILayout.Foldout(showLoadHeights, "Load Height Map in"); if (showLoadHeights) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Set heights from input image", EditorStyles.boldLabel); EditorGUILayout.PropertyField(heightMapImage); EditorGUILayout.PropertyField(heightMapScale); //on button click if (GUILayout.Button("Load Texture")) { terrain.LoadTexture(); } } showVoronoi = EditorGUILayout.Foldout(showVoronoi, "Voronoi"); if (showVoronoi) { EditorGUILayout.IntSlider(voronoiPeaks, 1, 10, new GUIContent("Peak count")); EditorGUILayout.Slider(voronoiFallOff, 0, 10, new GUIContent("FallOff")); EditorGUILayout.Slider(voronoiDropOff, 0, 10, new GUIContent("Dropoff")); EditorGUILayout.Slider(voronoiMaxHeight, 0, 1, new GUIContent("Max Height")); EditorGUILayout.Slider(voronoiMinHeight, 0, 1, new GUIContent("Min Height")); EditorGUILayout.PropertyField(voronoiType); if (GUILayout.Button("Generate peaks")) { terrain.Voronoi(); } } showMidpointDisplacement = EditorGUILayout.Foldout(showMidpointDisplacement, "Midpoint Displacement"); if (showMidpointDisplacement) { if (GUILayout.Button("MP displacement")) { terrain.MidpointDisplacement(); } } showSmooth = EditorGUILayout.Foldout(showSmooth, "Smooth"); if (showSmooth) { EditorGUILayout.IntSlider(smoothAmount, 1, 10, new GUIContent("Smooth iterations")); if (GUILayout.Button("Smooth")) { terrain.Smooth(); } } showSplatMaps = EditorGUILayout.Foldout(showSplatMaps, "Splat Maps"); if (showSplatMaps) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Splat Maps", EditorStyles.boldLabel); splatMapTable = GUITableLayout.DrawTable(splatMapTable, serializedObject.FindProperty("splatHeights")); GUILayout.Space(20); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("+")) { terrain.AddSplatHeight(); } if (GUILayout.Button("-")) { terrain.RemoveSplatHeight(); } EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Apply Splatmaps")) { terrain.SplatMaps(); } } showTrees = EditorGUILayout.Foldout(showTrees, "show Trees"); if (showTrees) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("show Trees", EditorStyles.boldLabel); EditorGUILayout.IntSlider(maxTrees, 0, 10000, new GUIContent("Max Trees")); EditorGUILayout.IntSlider(treeSpacing, 2, 20, new GUIContent("Tree Spacing")); vegetation = GUITableLayout.DrawTable(vegetation, serializedObject.FindProperty("vegetation")); GUILayout.Space(20); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("+")) { terrain.AddVegetation(); } if (GUILayout.Button("-")) { terrain.RemoveVegetation(); } EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Apply trees")) { terrain.PlantVegetation(); } } showDetail = EditorGUILayout.Foldout(showDetail, "Detail"); if (showDetail) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Detail", EditorStyles.boldLabel); EditorGUILayout.IntSlider(maxDetails, 0, 10000, new GUIContent("Maximum Details")); EditorGUILayout.IntSlider(detailSpacing, 1, 20, new GUIContent("Detail Spacing")); //this line is broken even copy and pasted,, detailMapTable = GUITableLayout.DrawTable(detailMapTable, serializedObject.FindProperty("details")); //sets the view distance of the details to the amount of objects so you can see all of them terrain.GetComponent <Terrain>().detailObjectDistance = maxDetails.intValue; GUILayout.Space(20); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("+")) { terrain.AddDetail(); } if (GUILayout.Button("-")) { terrain.RemoveDetail(); } EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Apply Details")) { terrain.SpawnDetails(); } } showErosion = EditorGUILayout.Foldout(showErosion, "Erosion"); if (showErosion) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Erosion", EditorStyles.boldLabel); EditorGUILayout.PropertyField(erosionType); EditorGUILayout.IntSlider(erosionSmoothAmount, 0, 10, new GUIContent("Smooth AMount")); EditorGUILayout.Slider(erosionStrength, 0.01f, 1, new GUIContent("Erosion strength")); EditorGUILayout.IntSlider(springsPerDroplet, 0, 60, new GUIContent("Spring/droplet")); EditorGUILayout.Slider(solubility, 0, 1, new GUIContent("Solubility")); EditorGUILayout.IntSlider(droplets, 1, 10000, new GUIContent("Droplets")); EditorGUILayout.Slider(thermalStrength, 0, 1, new GUIContent("ThermalStrength")); if (GUILayout.Button("Erode")) { terrain.Erode(); } } //reset button seperate EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); if (GUILayout.Button("Reset Terrain")) { terrain.ResetTerrain(); } /*//scrollbar code END * EditorGUILayout.EndScrollView(); * EditorGUILayout.EndVertical(); */ serializedObject.ApplyModifiedProperties(); }
//The GUI Loop, it gets update public override void OnInspectorGUI() { serializedObject.Update(); //Begin CustomTerrain terrain = (CustomTerrain)target; //Reference for our SCRIPT //CheckBox For resetTerrain EditorGUILayout.PropertyField(resetTerrainCheckBox); //Foldout on GUI showRandom = EditorGUILayout.Foldout(showRandom, "Random Heights"); if (showRandom)//A foldout need to be followed by a if statement { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Set Heights Between Random Values", EditorStyles.boldLabel); EditorGUILayout.PropertyField(randomHeightRange); //!! link GUI values to our variable if (GUILayout.Button("Random Heights")) { terrain.RandomTerrain();//Method from our customTerrain Script to update our terrain. } } //Foldout PerlinNoise showPerlinNoise = EditorGUILayout.Foldout(showPerlinNoise, "Generate Perlin Noise"); if (showPerlinNoise)//A foldout need to be followed by a if statement { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Randomize a new Perlin Noise", EditorStyles.boldLabel); EditorGUILayout.Slider(perlinXScale, 0, 1, new GUIContent("X Scale"));//value,min,max EditorGUILayout.Slider(perlinYScale, 0, 1, new GUIContent("Y Scale")); EditorGUILayout.IntSlider(perlinOffsetX, 0, 10000, new GUIContent("X OffSet")); EditorGUILayout.IntSlider(perlinOffsetY, 0, 10000, new GUIContent("Y OffSet")); EditorGUILayout.IntSlider(perlinOctaves, 0, 10, new GUIContent("Octaves")); EditorGUILayout.Slider(perlinPersistence, 0.1f, 10, new GUIContent("Persistence")); EditorGUILayout.Slider(perlinHeightScale, 0, 1, new GUIContent("Height Scale")); if (GUILayout.Button("Generate Perlin")) { terrain.perlin(); } } //Foldout MultiplePerlinNoise showMultiplePerlins = EditorGUILayout.Foldout(showMultiplePerlins, "Generate Multiple Perlin"); if (showMultiplePerlins) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Multiple Perlin Noise", EditorStyles.boldLabel); perlinParametersTable = GUITableLayout.DrawTable(perlinParametersTable, serializedObject.FindProperty("perlinParameters")); GUILayout.Space(20); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("+")) { terrain.addNewPerlin(); } if (GUILayout.Button("-")) { terrain.removeNewPerlin(); } EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Apply Multiple Perlin")) { terrain.MultiplePerlin(); } } //Foldout to HeightMap showLoadHeights = EditorGUILayout.Foldout(showLoadHeights, "Load Heights"); if (showLoadHeights)//A foldout need to be followed by a if statement { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Load Heights From Texture", EditorStyles.boldLabel); EditorGUILayout.PropertyField(heightMapImage); EditorGUILayout.PropertyField(heightMapScale); if (GUILayout.Button("Load Texture")) { terrain.LoadTexture(); } } //Voronoi showVoronoi = EditorGUILayout.Foldout(showVoronoi, "Voronoi"); if (showVoronoi) { GUILayout.Label("Generate Voronoi Peaks", EditorStyles.boldLabel); EditorGUILayout.IntSlider(VoronoiPeakCount, 1, 10, new GUIContent("Peak count")); EditorGUILayout.Slider(VoronoiFallOff, 0.1f, 10, new GUIContent("Falloff")); EditorGUILayout.Slider(VoronoiDropOff, 0.1f, 10, new GUIContent("DropOff")); EditorGUILayout.Slider(VoronoiminHeight, 0.0f, 1f, new GUIContent("Min Height")); EditorGUILayout.Slider(VoronoiMaxHeight, 0.0f, 1f, new GUIContent("Max Height")); EditorGUILayout.PropertyField(VoronoiType); if (GUILayout.Button("Voronoi")) { terrain.voronoi(); } } //MPD showMPD = EditorGUILayout.Foldout(showMPD, "Midpoint Displacement"); if (showMPD) { EditorGUILayout.Slider(MPDminHeight, -10, 10, new GUIContent("Min Height")); EditorGUILayout.Slider(MPDmaxHeight, -10f, 10f, new GUIContent("Max Height")); EditorGUILayout.Slider(MPDRoughness, 0f, 100, new GUIContent("Roughness")); EditorGUILayout.Slider(MPDHeightDampener, 0f, 10, new GUIContent("Dampener")); if (GUILayout.Button("MPD")) { terrain.midPointDisplacement(); } } //SplatMaps showSplatMaps = EditorGUILayout.Foldout(showSplatMaps, "Splat Maps"); if (showSplatMaps) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Splat Maps", EditorStyles.boldLabel); GUILayout.Space(10); splatMapTable = GUITableLayout.DrawTable(splatMapTable, serializedObject.FindProperty("splatHeightsList")); GUILayout.Space(20); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("+")) { terrain.AddNewSplatHeight(); } if (GUILayout.Button("-")) { terrain.RemoveSplatHeight(); } EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Apply SplatMaps")) { terrain.SplatMaps(); } GUILayout.Space(20); } showVegetation = EditorGUILayout.Foldout(showVegetation, "Vegetation"); if (showVegetation) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Configure Vegetation", EditorStyles.boldLabel); GUILayout.Space(10); EditorGUILayout.IntSlider(maximumTrees, 1, 10000, new GUIContent("Maximum Trees")); EditorGUILayout.IntSlider(treeSpacing, 1, 25, new GUIContent("Trees Spacing")); GUILayout.Space(10); vegetations = GUITableLayout.DrawTable(vegetations, serializedObject.FindProperty("vegetations")); GUILayout.Space(20); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("+")) { terrain.AddVegetation(); } if (GUILayout.Button("-")) { terrain.RemoveVegetation(); } EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Apply Vegetation")) { terrain.applyVegetation(); } } //Details showDetail = EditorGUILayout.Foldout(showDetail, "Details"); if (showDetail) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Detail", EditorStyles.boldLabel); EditorGUILayout.IntSlider(maxDetails, 0, 10000, new GUIContent("Maximum Details")); EditorGUILayout.IntSlider(detailSpacing, 1, 20, new GUIContent("Detail Spacing")); detailMapTable = GUITableLayout.DrawTable(detailMapTable, serializedObject.FindProperty("details")); terrain.GetComponent <Terrain>().detailObjectDistance = maxDetails.intValue; GUILayout.Space(20); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("+")) { terrain.AddNewDetails(); } if (GUILayout.Button("-")) { terrain.RemoveDetails(); } EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Apply Details")) { terrain.AddDetails(); } } showWater = EditorGUILayout.Foldout(showWater, "Water"); if (showWater) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Water", EditorStyles.boldLabel); EditorGUILayout.Slider(waterHeight, 0, 1, new GUIContent("Water Height")); EditorGUILayout.PropertyField(waterGO); if (GUILayout.Button("Add Water")) { terrain.AddWater(); } EditorGUILayout.PropertyField(shoreLineMaterial); if (GUILayout.Button("Add Shoreline")) { terrain.DrawShoreline(); } } //Erosion showErosion = EditorGUILayout.Foldout(showErosion, "Erosion"); if (showErosion) { EditorGUILayout.PropertyField(erosionType); EditorGUILayout.Slider(erosionStrength, 0f, 1f, new GUIContent("Erosion Strength")); EditorGUILayout.IntSlider(droplets, 0, 500, new GUIContent("Droplets Count")); EditorGUILayout.Slider(solubility, 0.001f, 1f, new GUIContent("Solubility")); EditorGUILayout.IntSlider(springsPerRiver, 0, 20, new GUIContent("Springs Per River")); EditorGUILayout.IntSlider(erosionSmoothAmount, 0, 10, new GUIContent("Smooth Amount")); EditorGUILayout.Slider(erosionAmount, 0.001f, 1f, new GUIContent("Erosion Amount")); if (GUILayout.Button("Erode")) { terrain.Erode(); } } //SmoothButton showSmooth = EditorGUILayout.Foldout(showSmooth, "Smooth"); if (showSmooth) { EditorGUILayout.PropertyField(smoothAmount); if (GUILayout.Button("Smooth")) { terrain.Smooth(); } } //resetButton EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); if (GUILayout.Button("Reset Terrain")) { terrain.resetTerrain(); } //Height Map showHeightMap = EditorGUILayout.Foldout(showHeightMap, "Height Map"); if (showHeightMap) { GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); int hmtSize = (int)(EditorGUIUtility.currentViewWidth - 100); GUILayout.Label(hmTexture, GUILayout.Width(hmtSize), GUILayout.Height(hmtSize)); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Refresh", GUILayout.Width(hmtSize))) { float[,] heightMap = terrain.terrainData.GetHeights(0, 0, terrain.terrainData.heightmapWidth, terrain.terrainData.heightmapHeight); for (int y = 0; y < terrain.terrainData.heightmapWidth; y++) { for (int x = 0; x < terrain.terrainData.heightmapHeight; x++) { hmTexture.SetPixel(x, y, new Color(heightMap[x, y], heightMap[x, y], heightMap[x, y], 1)); } } hmTexture.Apply(); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Save", GUILayout.Width(hmtSize))) { byte[] bytes = hmTexture.EncodeToPNG(); System.IO.Directory.CreateDirectory(Application.dataPath + "/SavedTextures"); File.WriteAllBytes(Application.dataPath + "/SavedTextures/" + "MyTexture" + ".png", bytes); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } serializedObject.ApplyModifiedProperties(); // END }