public override void Run()
 {
     eventSystem.FireEvent(typeof(RestartGameEvent));
 }
Exemple #2
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 public override void Run()
 {
     eventSystem.FireEvent(typeof(MazeStartedEvent));
 }
 public override void Run()
 {
     eventSystem.FireEvent(typeof(ShowGameOptionsEvent));
 }
Exemple #4
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 public override void Run()
 {
     eventSystem.FireEvent(typeof(PauseGameEvent));
 }