public void PlayGame()
 {
     SceneManager.LoadScene(1);
     Time.timeScale = 1f;
     loadingManager.LoadJustAnimation();
     CursorManager.ChangeCursorToShoot();
 }
Exemple #2
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 public void ResumeGame()
 {
     CursorManager.ChangeCursorToShoot();
     mainCanva.SetActive(false);
     Time.timeScale = 1f;
 }