// Use this for initialization void Start() { _instance = this; //animator = GetComponent<Animator>(); spriteRenderer = GetComponent<SpriteRenderer>(); if (cursorImage != null) imageSprite = cursorImage.GetComponent<Image>(); if (imageSprite != null) imageSprite.enabled = false; }
// Use this for initialization void Start() { _instance = this; //animator = GetComponent<Animator>(); spriteRenderer = GetComponent <SpriteRenderer>(); if (cursorImage != null) { imageSprite = cursorImage.GetComponent <Image>(); } if (imageSprite != null) { imageSprite.enabled = false; } }
public void onPanelClick(int panel) { Debug.Log("Panelclicked " + panel.ToString()); if (CursorControler.reward.id < 0) { player.putinHand(rewards[panel]); rewards[panel].reset(); slots[panel].setReward(-1, 0); } else { if (rewards[panel].id < 0 || rewards[panel].id == CursorControler.reward.id) { rewards[panel].id = CursorControler.reward.id; rewards[panel].count += CursorControler.reward.count; slots[panel].setReward(rewards[panel]); CursorControler.SetReward(-1, 0); player.putinHand(-1, 0); } } }