Exemple #1
0
    public static void EndGameUI(GameObject SelfPlayer, GameObject block, GameObject SurvivePanel)
    {
        status = CurruntPanel.Survive;

        Time.timeScale = 0;

        block.SetActive(false);
        SelfPlayer.SetActive(false);
        SurvivePanel.transform.localScale = new Vector3(1, 1, 1);
    }
Exemple #2
0
 public static void ShowSurvivePanel(GameObject SurvivePanel)
 {
     if (PlayerPrefs.GetString("Connect") == "Fail")
     {
         SurvivePanel.transform.localScale = new Vector3(1, 0, 0);
     }
     else
     {
         status = CurruntPanel.Survive;
         SurvivePanel.transform.localScale = new Vector3(1, 1, 1);
         SurvivePanel.GetComponentInChildren <ProgressOficial>().Speed = 40;
     }
 }