public override void UpdateMemoryBlocks() { DetectControlMode(); VisualFOV.Dims = new TensorDimensions(WidthFov, HeightFov * FloatsPerPixel); VisualFOF.Dims = new TensorDimensions(WidthFof, HeightFof * FloatsPerPixel); Text.Count = TextSize; Data.Count = DataSize; DataLength.Count = 1; RewardMB.Count = 1; LTStatus.Count = LT_STATUS_COUNT; if (CurrentWorld != null) { CurrentWorld.UpdateMemoryBlocks(); } }