public override void Act(KeyboardState ks, MouseState ms) { Vector3 mousePoint = GetMouseIntersectionPoint(ms, Plane.Z); TurnTowardsXY(mousePoint); if (ks[Key.A] && Position.X > -17) { MoveOffset(-_movementSpeed * KWEngine.DeltaTimeFactor, 0, 0); } if (ks[Key.D] && Position.X < 17) { MoveOffset(+_movementSpeed * KWEngine.DeltaTimeFactor, 0, 0); } if (ks[Key.W] && Position.Y < 10) { MoveOffset(0, +_movementSpeed * KWEngine.DeltaTimeFactor, 0); } if (ks[Key.S] && Position.Y > -10) { MoveOffset(0, -_movementSpeed * KWEngine.DeltaTimeFactor, 0); } if (ms.LeftButton == ButtonState.Pressed || ks[Key.Space]) { long timestampNow = GetCurrentTimeInMilliseconds(); if (timestampNow - _timestampLastShot > _cooldown) { Vector3 lav = GetLookAtVector(); Shot s = new Shot(this); s.SetModel("KWCube"); s.Name = "PlayerShot"; s.SetRotation(this.Rotation); s.SetPosition(this.Position + lav); s.SetScale(0.075f, 0.075f, 0.5f); s.SetColorEmissive(0, 1, 1, 1); s.IsCollisionObject = true; s.SetGlow(0, 1, 0, 1); CurrentWorld.AddGameObject(s); _timestampLastShot = timestampNow; } } Intersection i = GetIntersection(0, 0, 0, typeof(Enemy)); if (i != null) { CurrentWorld.RemoveGameObject(this); Explosion ex = new Explosion(Position, 512, 5, ExplosionType.SkullRingZ); CurrentWorld.AddGameObject(ex); } }
public override void Act(KeyboardState ks, MouseState ms) { if (!IsInsideScreenSpace) { CurrentWorld.RemoveGameObject(this); return; } Move(_movementSpeed * KWEngine.DeltaTimeFactor); Intersection intersection; if (_parent is Player) { intersection = GetIntersection(0, 0, 0, typeof(Enemy)); } else { intersection = GetIntersection(0, 0, 0, typeof(Player)); } if (intersection != null && !intersection.Object.Equals(_parent)) { if (_parent is Player) { if (intersection.Object is Enemy) { CurrentWorld.RemoveGameObject(this); CurrentWorld.RemoveGameObject(intersection.Object); Explosion ex = new Explosion(Position, 16); ex.SetColor(1, 1, 1); ex.SetGlow(1, 1, 0.5f, 0.25f); CurrentWorld.AddGameObject(ex); } } else if (_parent is Enemy) { if (intersection.Object is Player) { CurrentWorld.RemoveGameObject(intersection.Object); Explosion ex1 = new Explosion(intersection.Object.Position, 128); ex1.SetColor(0, 1, 0); ex1.SetGlow(0, 1, 0.5f, 1); CurrentWorld.AddGameObject(ex1); CurrentWorld.RemoveGameObject(this); Explosion ex = new Explosion(Position, 16); ex.SetColor(1, 1, 1); ex.SetGlow(1, 1, 0.5f, 0.25f); CurrentWorld.AddGameObject(ex); } } } }
public override void Act(KeyboardState ks, MouseState ms, float deltaTimeFactor) { if (_health <= 0) { Explosion ex = new Explosion(Position, 16); ex.SetColor(1, 1, 1); ex.SetGlow(1, 0, 1f, 0.5f); CurrentWorld.AddGameObject(ex); CurrentWorld.RemoveGameObject(this); } }
public override void Act(KeyboardState ks, MouseState ms) { long now = GetCurrentTimeInMilliseconds(); float z = (float)Math.Sin(_spawnTime + now / 75.0); //float y = -0.001f * (now * now * now) + 0.1f * (now * now); MoveOffset(z * KWEngine.DeltaTimeFactor * _movementSpeed, -_movementSpeed * KWEngine.DeltaTimeFactor, 0); if (now - _timestampLastShot > 200) { Vector3 lav = GetLookAtVector(); Shot s = new Shot(this); s.SetModel("KWCube"); s.SetRotation(this.Rotation); s.AddRotationZ(10, true); s.SetPosition(this.Position + 0.5f * lav); s.SetScale(0.075f, 0.075f, 0.5f); s.IsCollisionObject = true; s.SetGlow(1, 0.5f, 0, 1); CurrentWorld.AddGameObject(s); Shot s2 = new Shot(this); s2.SetModel("KWCube"); s2.SetRotation(this.Rotation); s2.AddRotationZ(-10, true); s2.SetPosition(this.Position + 0.5f * lav); s2.SetScale(0.075f, 0.075f, 0.5f); s2.IsCollisionObject = true; s2.SetGlow(1, 0.5f, 0, 1); CurrentWorld.AddGameObject(s2); _timestampLastShot = now + HelperRandom.GetRandomNumber(0, 500); } if (!IsInsideScreenSpace) { CurrentWorld.RemoveGameObject(this); } base.Act(ks, ms); }
public override void Act(KeyboardState ks, MouseState ms) { float currentSpeed = _speed * KWEngine.DeltaTimeFactor; _distance += currentSpeed; Move(currentSpeed); Intersection i = GetIntersection(); if (i != null && !(i.Object is Player)) { Explosion ex = new Explosion(_lastPos != Vector3.Zero ? _lastPos : Position, 8, 0.25f, 0.5f, 2f, ExplosionType.Cube, new Vector4(0, 0.25f, 1f, 1)); CurrentWorld.AddGameObject(ex); CurrentWorld.RemoveGameObject(this); } else if (_distance > 50) { CurrentWorld.RemoveGameObject(this); } _lastPos = Position; }