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C# (CSharp) CurrentWeapon.ShootAt Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
CurrentWeapon
Méthode/Fonction:
ShootAt
Exemples au hotexamples.com:
1
C# (CSharp) CurrentWeapon.ShootAt - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
CurrentWeapon.ShootAt
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
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Cacher
GetComponent(8)
Reload(7)
Shoot(5)
GetAmmo(5)
GetMaxAmmo(4)
Fire(4)
SetState(4)
EnableOrDisableGunFlash(3)
IsPossibleToFire(3)
Draw(3)
SetOwner(3)
PerformAction(3)
StateEnabled(2)
InitiliseWeapon(2)
Refresh(2)
ReleaseTrigger(2)
TurnWeaponOff(2)
ReloadWeapon(2)
AddForce(2)
TriggerShot(2)
Trigger(2)
FireWeapon(2)
Deploy(2)
StopFireSound(1)
SetWeaponColor(1)
TryReload(1)
TryFire(1)
ResetState(1)
SetCurrentWeapon(1)
SetRecoilMultiplier(1)
SetReloadDisabled(1)
ToggleFireSelector(1)
Setup(1)
SetWeaponDisabled(1)
StopWeapon(1)
Stow(1)
ShootAt(1)
ShootKey(1)
ShootKeyUp(1)
Show(1)
SnapPivot(1)
ResetAmmo(1)
SnapZoom(1)
SpawnBullets(1)
SnapSprings(1)
Active(1)
Reset(1)
Init(1)
CanReload(1)
CancelBolt(1)
Méthodes fréquemment utilisées
GetComponent (8)
Reload (7)
Shoot (5)
GetAmmo (5)
GetMaxAmmo (4)
Fire (4)
SetState (4)
EnableOrDisableGunFlash (3)
IsPossibleToFire (3)
Draw (3)
Méthodes fréquemment utilisées
SetOwner (3)
PerformAction (3)
StateEnabled (2)
InitiliseWeapon (2)
Refresh (2)
ReleaseTrigger (2)
TurnWeaponOff (2)
ReloadWeapon (2)
AddForce (2)
TriggerShot (2)
Trigger (2)
FireWeapon (2)
Deploy (2)
StopFireSound (1)
SetWeaponColor (1)
TryReload (1)
TryFire (1)
ResetState (1)
SetCurrentWeapon (1)
SetRecoilMultiplier (1)
Méthodes fréquemment utilisées
Trigger (2)
FireWeapon (2)
Deploy (2)
StopFireSound (1)
SetWeaponColor (1)
TryReload (1)
TryFire (1)
ResetState (1)
SetCurrentWeapon (1)
SetRecoilMultiplier (1)
SetReloadDisabled (1)
ToggleFireSelector (1)
Setup (1)
SetWeaponDisabled (1)
StopWeapon (1)
Stow (1)
ShootAt (1)
ShootKey (1)
ShootKeyUp (1)
Show (1)
SnapPivot (1)
ResetAmmo (1)
SnapZoom (1)
SpawnBullets (1)
SnapSprings (1)
Active (1)
Reset (1)
Init (1)
CanReload (1)
CancelBolt (1)
Méthodes fréquemment utilisées
SetReloadDisabled (1)
ToggleFireSelector (1)
Setup (1)
SetWeaponDisabled (1)
StopWeapon (1)
Stow (1)
ShootAt (1)
ShootKey (1)
ShootKeyUp (1)
Show (1)
SnapPivot (1)
ResetAmmo (1)
SnapZoom (1)
SpawnBullets (1)
SnapSprings (1)
Active (1)
Reset (1)
Init (1)
CanReload (1)
CancelBolt (1)
CancelReload (1)
Check (1)
Clone (1)
DrawBlack (1)
GetCrosshair (1)
GetItem (1)
GetMagazineSize (1)
GetWeaponIcon (1)
HandleVisualOffset (1)
HasFlag (1)
Initialization (1)
PullTrigger (1)
InitializeAnimatorParameters (1)
InitializeComboWeapons (1)
InitiateReloadWeapon (1)
InterruptReloading (1)
IsPossibleToReload (1)
Kill (1)
OnDrawGizmosSelected (1)
OnHand (1)
Exemple #1
0
Afficher le fichier
public void ShootAt(Vector3 targetPosition) { CurrentWeapon.ShootAt(targetPosition); }
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