Exemple #1
0
    private IEnumerator Reloading()
    {
        CurrentWeapon.ReloadWeapon(this, _animation);
        yield return(new WaitForSeconds(CurrentWeapon.ReloadSpeed * _agent.Stats.ReloadSpeed));

        _weaponReload = null;
    }
Exemple #2
0
        public void Reload()
        {
            if (!CurrentWeapon)
            {
                return;
            }

            CurrentWeapon.ReloadWeapon();
        }