Exemple #1
0
 public override void Init(Node[,] boardRef, int x, int y)
 {
     base.Init(boardRef, x, y);
     CurrentNode.AttempChangeState(Node.eState.ENEMY);
     StartCoroutine("DelayedLoad");
     inRange = behaviourType != eBehaviour.LAZY;
 }
Exemple #2
0
 public override void Init(Node[,] boardRef, int x, int y)
 {
     base.Init(boardRef, x, y);
     speed = GameManager.PersistentData.GameBalance.GetPlayerSpeed(GameManager.PlayerData.Level);
     CurrentNode.AttempChangeState(Node.eState.PLAYER);
 }