void Awake()
 {
     if (instance == null)
     {
         instance = this;
         DontDestroyOnLoad(gameObject);
     }
     else
     {
         Destroy(gameObject);
     }
 }
Exemple #2
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 internal void SaveLevel()
 {
     File.WriteAllText(CurrentFileName, CurrentLevelData.Serialize());
 }