Exemple #1
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        public void CanBeSetToAllowsRollTheMaximumValue()
        {
            var cup = new Cup();

            cup.AddDice(Die.GetDice(DiceSides.d6, 10));
            cup.MaximizeAmount = true;
            Assert.Equal(60, cup.Roll());
            Assert.Equal(60, cup.Roll());
            Assert.Equal(60, cup.Roll());
        }
Exemple #2
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        /// <summary>
        /// Roll4d6 To get ability Score
        /// </summary>
        /// <returns>Top 3 dice summed</returns>
        private int Roll4d6()
        {
            var diceCup = new Cup(Die.GetDice(DiceSides.d6, 4));

            diceCup.Roll();
            return(diceCup.SumTop(3));
        }
Exemple #3
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        public void CupCanHaveABaseValueForTheRoll()
        {
            var cup = new Cup();

            cup.AddDie(Die.D4());
            cup.Modifier = 20;
            Assert.True(cup.Roll() >= 20);
        }
Exemple #4
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        public void CupCanHaveABaseValueForTheRoll()
        {
            var cup = new Cup();

            cup.AddDie(Die.D4());
            cup.Modifier = 20;
            Assert.GreaterOrEqual(cup.Roll(), 20);
        }
Exemple #5
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        /// <summary>
        /// Rolls the level up hit points
        /// </summary>
        /// <returns>The level up hitpoint amount.</returns>
        /// <param name="character">Character to roll hit points for.</param>
        public int RollLevelUp(CharacterSheet character)
        {
            var cup = new Cup();

            cup.AddDie(new Die(character.Class.HitDice));
            cup.Modifier = character.AbilityScores.GetModifier(AbilityScoreTypes.Constitution);
            return(cup.Roll());
        }
Exemple #6
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        public void ItRollsAllTheDiceWhenRollingTheCup()
        {
            var cup = new Cup();

            cup.AddDie(Die.D6());
            cup.AddDie(Die.D6());
            cup.Roll();
            Assert.True(cup.Dice.All(x => x.LastRoll > 0));
        }
Exemple #7
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        public void ResultIsTheSumOfAllDiceRolled()
        {
            var cup = new Cup();

            cup.AddDie(Die.D6());
            cup.AddDie(Die.D6());
            var result = cup.Roll();

            Assert.Equal(result, cup.Dice.Sum(x => x.LastRoll));
        }
Exemple #8
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        public List <int> GetScores()
        {
            List <int> scores  = new List <int>();
            var        diceCup = new Cup(Die.GetDice(DiceSides.d6, 3));

            for (int i = 0; i < 6; i++)
            {
                scores.Add(diceCup.Roll());
            }
            return(scores);
        }
Exemple #9
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        public void ExecuteStep(CharacterSheet character)
        {
            var cup = new Cup();

            cup.AddDie(new Die(character.Class.HitDice));
            var roll      = cup.Roll();
            var modifier  = new ValueStatModifier(roll);
            var hitpoints = character.FindStat(StatNames.HitPoints);

            hitpoints.AddModifier(modifier);
            hitpoints.AddModifier(character.AbilityScores.GetAbility(AbilityScoreTypes.Constitution).UniversalStatModifier);
        }
Exemple #10
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        public void ResultsCanBeFilteredByTakingTheHighestNumberOfDice()
        {
            //For stats we frequently roll 4d6 and want the top 3...
            var cup = new Cup(Die.GetDice(DiceSides.d6, 4));

            cup.Roll();
            var sumTop3 = cup.SumTop(3);

            var manualSum = 0;
            var lowest    = 100;

            foreach (var d in cup.Dice)
            {
                manualSum += d.LastRoll;
                if (d.LastRoll < lowest)
                {
                    lowest = d.LastRoll;
                }
            }

            Assert.Equal(manualSum - lowest, sumTop3);
        }
        static void Main(string[] args)
        {
            var cup = new Cup();

            while (true)
            {
                var answer = MainMenu();
                switch (answer)
                {
                case 1:
                    Console.WriteLine(cup.Roll());
                    break;

                case 2:
                    DieMenu(cup);
                    break;

                case 3:
                    cup.Empty();
                    break;
                }
            }
        }
 public void ShouldProduceTheCorrectNumberOfDieRolls()
 {
     cup.Roll();
     randomizer.Received(2).GetRandomNumber(1, 6);
 }