// Update is called once per frame
 void Update()
 {
     if (cubeDisappearerOn)
     {
         if (myDis != null)
         {
             myDis.Run();
             cubeDisappearerOn = false;
         }
     }
     if (cubeFreezerOn)
     {
         if (myFreez != null)
         {
             myFreez.Run();
             cubeFreezerOn = false;
         }
     }
     if (navigationOn)
     {
         if (myNav != null)
         {
             myNav.Run();
             navigationOn = false;
         }
     }
 }