// Update is called once per frame void Update() { if (cubeDisappearerOn) { if (myDis != null) { myDis.Run(); cubeDisappearerOn = false; } } if (cubeFreezerOn) { if (myFreez != null) { myFreez.Run(); cubeFreezerOn = false; } } if (navigationOn) { if (myNav != null) { myNav.Run(); navigationOn = false; } } }