// Use this for initialization void Start() { //this.transform.position = new Vector3(xStartingPos, yStartingPos, zStartingPos); this.starting_position = this.transform.position; if (cubeObjects != null) { Array.Clear(cubeObjects, 0, cubeObjects.Length); } cubeObjects = GameObject.FindGameObjectsWithTag("Cube"); cubeDisappearerOn = false; cubeFreezerOn = false; navigationOn = false; random = new System.Random(); myDis = gameObject.AddComponent <CubeDisappearer>() as CubeDisappearer; myFreez = gameObject.AddComponent <CubeFreezer>() as CubeFreezer; myNav = gameObject.AddComponent <Navigation> () as Navigation; GameObject gameManager = GameObject.Find("GameManager"); if (gameManager != null) { gameManagerScript = gameManager.GetComponent <GameManager>(); } else { Debug.Log("GameManager is null in MainMenuManager"); } }
// Use this for initialization void Start() { gm = GameObject.FindObjectOfType<GameManager> (); if (gm != null) { lives = gm.numberOfLifes; } else { lives = 1; } freezIcon = GameObject.Find ("FreezeIcon"); disappearIcon = GameObject.Find ("DisappearIcon"); plScript = player.GetComponent<PlayerBehaviour> (); livesText = GameObject.Find ("LivesAmount"); cfre = player.GetComponent<CubeFreezer> (); cdis = player.GetComponent<CubeDisappearer> (); }
// Update is called once per frame void Update() { if (cdis == null) { cdis = player.GetComponent<CubeDisappearer> (); } else { disappearIcon.SetActive (cdis.isOn); } if (cfre == null) { cfre = player.GetComponent<CubeFreezer> (); } else { freezIcon.SetActive (cfre.isOn); } if (gm != null) { lives = gm.numberOfLifes; } livesText.GetComponent<Text> ().text = lives.ToString(); }
// Use this for initialization void Start() { gm = GameObject.FindObjectOfType <GameManager> (); if (gm != null) { lives = gm.numberOfLifes; } else { lives = 1; } freezIcon = GameObject.Find("FreezeIcon"); disappearIcon = GameObject.Find("DisappearIcon"); plScript = player.GetComponent <PlayerBehaviour> (); livesText = GameObject.Find("LivesAmount"); cfre = player.GetComponent <CubeFreezer> (); cdis = player.GetComponent <CubeDisappearer> (); }
// Update is called once per frame void Update() { if (cdis == null) { cdis = player.GetComponent <CubeDisappearer> (); } else { disappearIcon.SetActive(cdis.isOn); } if (cfre == null) { cfre = player.GetComponent <CubeFreezer> (); } else { freezIcon.SetActive(cfre.isOn); } if (gm != null) { lives = gm.numberOfLifes; } livesText.GetComponent <Text> ().text = lives.ToString(); }
// Use this for initialization void Start() { //this.transform.position = new Vector3(xStartingPos, yStartingPos, zStartingPos); this.starting_position = this.transform.position; if (cubeObjects != null) { Array.Clear(cubeObjects, 0, cubeObjects.Length); } cubeObjects = GameObject.FindGameObjectsWithTag("Cube"); cubeDisappearerOn = false; cubeFreezerOn = false; navigationOn = false; random = new System.Random (); myDis = gameObject.AddComponent <CubeDisappearer>() as CubeDisappearer; myFreez = gameObject.AddComponent <CubeFreezer>() as CubeFreezer; myNav = gameObject.AddComponent <Navigation> () as Navigation; GameObject gameManager = GameObject.Find("GameManager"); if (gameManager != null) { gameManagerScript = gameManager.GetComponent<GameManager>(); } else { Debug.Log("GameManager is null in MainMenuManager"); } }