private void OnCollisionEnter(Collision other) { CubeCut.Cut_x(other.transform, transform.position); }
private void OnCollisionEnter(Collision collision) { CubeCut.Cut(collision.transform, transform.position); }
// Update is called once per frame void Update() { PlayerPrefs.SetInt("Score", hss); highScore.text = hss.ToString(); if (/*Input.GetMouseButtonDown(0) || */ (Input.touchCount > 0 && Input.GetTouch(0).phase.Equals(TouchPhase.Began))) { if (k == 1) ////if touch on game over { SceneManager.LoadScene("SampleScene"); } else ////////if game is not over { if (_x) /////cut on x { if (block.transform.position.x - block.transform.localScale.x / 2 < x_min) { if (CubeCut.Cut_z(block.transform, new Vector3(x_min, block.transform.position.y, block.transform.position.z))) { GameObject rr = GameObject.Find("right"); updateDims(rr); block = Instantiate(rr) as GameObject; Destroy(rr.GetComponent <Rigidbody>()); block.GetComponent <Rigidbody>().useGravity = false; rr.name = "block"; Destroy(GameObject.Find("left").GetComponent <Collider>()); GameObject.Find("left").name = "block"; block.name = "block"; } else { gameOver(); k = 1; } } else if (block.transform.position.x + block.transform.localScale.x / 2 > x_max) { if (CubeCut.Cut_z(block.transform, new Vector3(x_max, block.transform.position.y, block.transform.position.z))) { GameObject rr = GameObject.Find("left"); updateDims(rr); block = Instantiate(rr) as GameObject; Destroy(rr.GetComponent <Rigidbody>()); block.GetComponent <Rigidbody>().useGravity = false; rr.name = "block"; Destroy(GameObject.Find("right").GetComponent <Collider>()); GameObject.Find("right").name = "block"; block.name = "block"; } else { gameOver(); k = 1; } } if (k == 0) { block.transform.Translate(0, 0.5f, 0); block.transform.position = new Vector3(block.transform.position.x, block.transform.position.y, 5.5f); } } else ///////// on z { if (block.transform.position.z - block.transform.localScale.z / 2 < z_min) { if (CubeCut.Cut_x(block.transform, new Vector3(block.transform.position.x, block.transform.position.y, z_min))) { GameObject rr = GameObject.Find("right"); updateDims(rr); block = Instantiate(rr) as GameObject; Destroy(rr.GetComponent <Rigidbody>()); block.GetComponent <Rigidbody>().useGravity = false; rr.name = "block"; Destroy(GameObject.Find("left").GetComponent <Collider>()); GameObject.Find("left").name = "block"; block.name = "block"; } else { gameOver(); k = 1; } } else if (block.transform.position.z + block.transform.localScale.z / 2 > z_max) { if (CubeCut.Cut_x(block.transform, new Vector3(block.transform.position.x, block.transform.position.y, z_max))) { GameObject rr = GameObject.Find("left"); updateDims(rr); block = Instantiate(rr) as GameObject; Destroy(rr.GetComponent <Rigidbody>()); block.GetComponent <Rigidbody>().useGravity = false; rr.name = "block"; Destroy(GameObject.Find("right").GetComponent <Collider>()); GameObject.Find("right").name = "block"; block.name = "block"; } else { gameOver(); k = 1; } } if (k == 0) { block.transform.Translate(0, 0.5f, 0); block.transform.position = new Vector3(5.5f, block.transform.position.y, block.transform.position.z); } } if (k == 0) { _block_count++; score.text = _block_count.ToString(); block.GetComponent <Renderer>().material.SetColor("_Color", colors[_block_count % 4]); _camera.transform.Translate(0, 0.5f, 0, Space.World); GameObject.Find("Text").transform.Translate(0, 0.5f, 0, Space.World); GameObject.Find("goo").transform.Translate(0, 0.5f, 0, Space.World); GameObject.Find("Best").transform.Translate(0, 0.5f, 0, Space.World); GameObject.Find("HighScore").transform.Translate(0, 0.5f, 0, Space.World); _x = !_x; } } } ///////////////////////////////////////// // handled touch ends here ///////// ///////////////////////// if (k == 0) { if (_x) { if (_inc && block.transform.position.x < 5.5f) { block.transform.Translate(0.1f, 0, 0); } else if (!_inc && block.transform.position.x > -5.5f) { block.transform.Translate(-0.1f, 0, 0); } if (block.transform.position.x >= 5.5f || block.transform.position.x <= -5.5f) { _inc = !_inc; } } else { if (_inc && block.transform.position.z < 5.5f) { block.transform.Translate(0, 0, 0.1f); } else if (!_inc && block.transform.position.z > -5.5f) { block.transform.Translate(0, 0, -0.1f); } if (block.transform.position.z >= 5.5f || block.transform.position.z <= -5.5f) { _inc = !_inc; } } } }