public void WARN__Initialize(BallType bt) { rigidbody = GetComponent <Rigidbody2D>(); rigidbody.velocity = Vector2.zero; ballType = bt; ballBehavior = BallBehaviorFactory.Get(this.ballType, this); }
void Start() { rigidbody = GetComponent <Rigidbody2D>(); rigidbody.velocity = Vector2.zero; ballBehavior = BallBehaviorFactory.Get(ballType, this); if (isAsymptomatic && isOriginalVirus) { StartCoroutine((ballBehavior as VirusBallBehavior) .TurnsIntoNormalLooking()); } }
private void TransformsToNormalBall() { Transform transform = ball.transform; CircleCollider2D ballCollider = ball.GetComponent <CircleCollider2D>(); SpriteRenderer currentSprite = ball.gameObject .GetComponent <SpriteRenderer>(); Sprite ballSprite = Resources.Load <Sprite>("Sprites/ball"); transform.gameObject.tag = NormalBallBehavior.TAG; ballCollider.radius = 0.6f; currentSprite.sprite = ballSprite; ball.ballBehavior = BallBehaviorFactory.Get(BallType.NORMAL, ball); ball.ballType = BallType.NORMAL; restoreOriginalThreshold(); }
private void TransformsToSafeBall() { Transform transform = ball.transform; SpriteRenderer currentSprite = ball.gameObject .GetComponent <SpriteRenderer>(); currentSprite.color = new Color(1f, 1f, 1f, .5f); CircleCollider2D ballCollider = ball.GetComponent <CircleCollider2D>(); Sprite safeSprite = Resources.Load <Sprite>("Sprites/safe"); transform.gameObject.tag = SafeBallBehavior.TAG; ballCollider.radius = Ball.BALL_SIZE; currentSprite.sprite = safeSprite; ball.ballBehavior = BallBehaviorFactory.Get(BallType.SAFE, ball); ball.ballType = BallType.SAFE; ball.StopBall(); }
private void TransformsToVirusBall(bool isOtherAsymptomatic = false) { Transform transform = ball.transform; SpriteRenderer currentSprite = ball.gameObject .GetComponent <SpriteRenderer>(); CircleCollider2D ballCollider = ball.GetComponent <CircleCollider2D>(); Sprite virusSprite = Resources.Load <Sprite>("Sprites/coronavirus"); transform.gameObject.tag = VirusBallBehavior.TAG; ballCollider.radius = Ball.BALL_SIZE; ball.ballBehavior = BallBehaviorFactory.Get(BallType.VIRUS, ball); ball.ballType = BallType.VIRUS; ball.isAsymptomatic = isOtherAsymptomatic; changeMaxThreshold(); if (!isOtherAsymptomatic) { currentSprite.sprite = virusSprite; } }