private void DrawSettings()
 {
     m_drawSettings.boolValue = EditorGUILayout.Foldout(m_drawSettings.boolValue, "Settings", true);
     if (m_drawSettings.boolValue)
     {
         // EditorGUILayout.HelpBox("Settings", MessageType.None);
         EditorGUI.BeginChangeCheck();
         m_processAudio.boolValue = EditorGUILayout.Toggle("Process Clip Audio", m_processAudio.boolValue);
         if (EditorGUI.EndChangeCheck())
         {
             csoundUnity.ClearSpin();
         }
         m_mute.boolValue              = EditorGUILayout.Toggle("Mute Csound", m_mute.boolValue);
         m_logCsoundOutput.boolValue   = EditorGUILayout.Toggle("Log Csound Output", m_logCsoundOutput.boolValue);
         m_loudVolumeWarning.boolValue = EditorGUILayout.Toggle("Loud Volume Warning", m_loudVolumeWarning.boolValue);
         if (m_loudVolumeWarning.boolValue)
         {
             m_loudWarningThreshold.floatValue = EditorGUILayout.FloatField("Warning Threshold", m_loudWarningThreshold.floatValue, GUILayout.MaxWidth(Screen.width / 2 + 20));
         }
     }
 }