public override void initGL() { quad = new Crow.vaoMesh(0, 0, 0, 1, 1, 1, -1); //ifaceModelMat = Matrix4.CreateRotationX(MathHelper.PiOver2) * Matrix4.CreateTranslation(Vector3.UnitY); CrowInterface.ProcessResize(iRect); createContext(); //CrowInterface.ProcessResize (iRect); }
public override void initGL() { quad = new Crow.vaoMesh (0, 0, 0, 1, 1, 1, -1); //ifaceModelMat = Matrix4.CreateRotationX(MathHelper.PiOver2) * Matrix4.CreateTranslation(Vector3.UnitY); CrowInterface.ProcessResize(iRect); createContext (); //CrowInterface.ProcessResize (iRect); }