void Update() { if (Input.GetKeyDown(KeyCode.Space)) { crossfade.Execute(3f, delegate() { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); }, true); } }
void Update() { if (Input.GetKeyDown(KeyCode.Space)) { crossfade.Execute(0.5f, delegate() { sprite2.SetActive(!sprite2.activeSelf); sprite1.SetActive(!sprite1.activeSelf); }); } }