void Update()
 {
     if (Input.GetKeyDown(KeyCode.Space))
     {
         crossfade.Execute(3f, delegate() {
             SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
         }, true);
     }
 }
Beispiel #2
0
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Space))
     {
         crossfade.Execute(0.5f, delegate() {
             sprite2.SetActive(!sprite2.activeSelf);
             sprite1.SetActive(!sprite1.activeSelf);
         });
     }
 }