public void EndRepairs() { if (crackInst) { StartCoroutine(crackInst.FixCrack()); AudioManager.instance.PlaySlapBandaid(); crackInst = null; } canMove = true; }
private void Start() { activeSpots = new bool[crackSpots.Length]; for (int i = 0; i < activeSpots.Length; i++) { activeSpots[i] = false; CrackInstance inst = crackSpots[i].GetComponent <CrackInstance>(); inst.index = i; inst.crackManager = this; } StartCoroutine(OpenStartingCracks()); }