public void EndRepairs()
 {
     if (crackInst)
     {
         StartCoroutine(crackInst.FixCrack());
         AudioManager.instance.PlaySlapBandaid();
         crackInst = null;
     }
     canMove = true;
 }
Beispiel #2
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 private void Start()
 {
     activeSpots = new bool[crackSpots.Length];
     for (int i = 0; i < activeSpots.Length; i++)
     {
         activeSpots[i] = false;
         CrackInstance inst = crackSpots[i].GetComponent <CrackInstance>();
         inst.index        = i;
         inst.crackManager = this;
     }
     StartCoroutine(OpenStartingCracks());
 }